noah the goodra
3545b144f1
fixed the override warning
...
```
In file included from citra/src/audio_core/sink_details.cpp:11:
citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
void SetDevice(int device_id);
^
citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here
virtual void SetDevice(int device_id) = 0;
^
```
2017-01-27 14:24:14 -06:00
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
...
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Lioncash
efcab1e918
time_stretch: Add missing #pragma once directive
2016-12-12 19:16:46 -05:00
Lioncash
963aedd8cc
Add all services to the Service namespace
...
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
cef0f5b5a7
audio_core: SelectSink should default to auto if sink_id is invalid
2016-12-10 01:26:22 +00:00
freiro
5dd31f204a
Improve verbosity of audio errors with SDL_GetError()
2016-11-22 17:28:11 +01:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
991cdda3fc
audio_core: Tweak audio latency
2016-09-07 15:27:32 +01:00
fincs
0bbda3bab4
codec: Fix ADPCM distortion caused by incorrect nibble order
...
Closes #2049 .
Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-09-03 14:06:25 +01:00
MerryMage
904a319694
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
2016-08-31 16:56:30 +01:00
MerryMage
0ef4185644
sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
2016-08-31 16:55:10 +01:00
MerryMage
f4d364a60e
DSP/HLE: Audio output
2016-05-19 07:25:26 +01:00
MerryMage
6542c60602
DSP/HLE: Implement mixer processing
2016-05-19 07:24:39 +01:00
Maribel
6f6af6928f
AudioCore: Implement time stretcher ( #1737 )
...
* AudioCore: Implement time stretcher
* fixup! AudioCore: Implement time stretcher
* fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Lioncash
da2400a601
source: Fix missing logging arguments
...
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
bunnei
c549c36076
Merge pull request #1736 from MerryMage/sdl2-sink
...
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
2016-05-07 11:32:48 +01:00
bunnei
1a6cd7eb4b
HLE: Fix recent DSP change for Visual Studio.
2016-05-07 00:54:31 -04:00
MerryMage
b242bdf945
DSP/HLE: Implement Source processing
2016-05-03 20:58:28 +01:00
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
2016-04-30 07:41:02 +01:00
MerryMage
8b94422e3e
AudioCore: List of sink types
2016-04-30 07:39:48 +01:00
MerryMage
7d106eff10
AudioCore: Implement NullSink
2016-04-30 07:39:37 +01:00
bunnei
73624b4721
Merge pull request #1726 from MerryMage/read-write-region
...
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
22995bd9bf
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 16:32:29 +01:00
bunnei
4c235955cf
Merge pull request #1723 from MerryMage/audio-interp
...
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
MerryMage
111275bfbd
AudioCore: Implement interpolation
2016-04-29 08:05:41 +01:00
bunnei
fda578e19d
Merge pull request #1727 from MerryMage/minor-commit
...
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 09:47:08 -04:00
bunnei
2f76dc6758
Merge pull request #1722 from MerryMage/soundtouch
...
Externals: Add soundtouch
2016-04-28 09:45:15 -04:00
MerryMage
27ce3b3f51
Externals: Add soundtouch
2016-04-28 13:33:14 +01:00
MerryMage
dda9ffe790
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 11:22:40 +01:00
MerryMage
a47f149e07
AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
2016-04-27 06:35:10 +01:00
MerryMage
ff6db69c60
DSP_DSP: Updated interrupt implementation
2016-04-27 06:35:06 +01:00
MerryMage
555907ce8d
DSP/Pipe: There are 8 pipes
2016-04-25 07:50:53 +01:00
MerryMage
2a99464ef1
DSP: Implement audio filters (simple, biquad)
2016-03-28 15:51:00 +01:00
MerryMage
efd1c3f8c3
DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
2016-03-24 03:46:59 +00:00
MerryMage
004991d79e
DSP: Implement Pipe 2
...
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage
8b00954ec7
AudioCore: Skeleton Implementation
...
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00