Commit graph

13140 commits

Author SHA1 Message Date
merry 2bd903e021
Merge pull request #4123 from lioncash/unused-var
macro_jit_x64: Remove unused variable
2020-06-20 16:07:58 +01:00
Lioncash a5ed0c3df7 software_keyboard: Eliminate trivial redundant copies
We can just make use of moves here to get rid of two redundant copies
2020-06-20 01:06:10 -04:00
Morph 9bb5bf0b2b main: Append AVX and FMA instructions to cpu string
Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
Morph 97ba520434 common/telemetry: Add AVX512 to telemetry 2020-06-20 00:31:37 -04:00
Morph d6474b4aca common/cpu_detect: Add AVX512 detection 2020-06-20 00:31:37 -04:00
Morph 480e1fa987 decode/image: Implement B10G11R11F
- Used by Kirby Star Allies
2020-06-20 00:28:30 -04:00
bunnei 7d1dca4c98
Merge pull request #4099 from MerryMage/macOS-build
Fix compilation on macOS
2020-06-19 23:31:04 -04:00
Lioncash 5865a10885 gl_arb_decompiler: Avoid several string copies
Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
2020-06-19 23:09:16 -04:00
Lioncash a6e5b84d1f vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
Check() can throw an exception if the Vulkan result isn't successful.

We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
2020-06-19 23:01:59 -04:00
Lioncash 5a4e89b901 macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()
Previously dst wasn't being used.
2020-06-19 22:57:23 -04:00
Lioncash 140f953b6a macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()
Previously dst wasn't being used.
2020-06-19 22:56:55 -04:00
Lioncash 8ea749c1ca macro_jit_x64: Remove unused variable
Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
2020-06-19 22:10:45 -04:00
Lioncash 479605b3e5 memory_manager: Eliminate variable shadowing
Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.

The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei 9c5ed4408d
Merge pull request #4113 from ogniK5377/boxcat-disable
Fix compilation when not building with boxcat
2020-06-19 21:59:59 -04:00
David Marcec a7fe6dc232 Add translation of "Current Boxcat Events" 2020-06-20 11:57:51 +10:00
Lioncash 811bff009e macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.

While we're at it, we can prevent unnecessary copies while we're at it.
2020-06-19 21:57:44 -04:00
Lioncash 4514b80b3e buffer_cache: Eliminate local variable shadowing
We can just make use of the instance in the scope above this one.
2020-06-19 21:55:02 -04:00
bunnei 7daea551c0
Merge pull request #4087 from MerryMage/macrojit-inline-Read
macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-19 21:32:07 -04:00
MerryMage c6a963c48e input_common/motion_emu: Remove redundant move
Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage 8272f53cf9 input_common/keyboard: Remove redundant move
Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
MerryMage 7236393114 mii_model: Remove redundant std::move
Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
David Marcec c7ed7d9427 Fix compilation when not building with boxcat
Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage 977ceb4056 macro_jit_x64: Remove unused function Read 2020-06-19 11:39:41 +01:00
bunnei 0f7822acb1
Merge pull request #4080 from ogniK5377/audren-RendererInfo
audren: Implement RendererInfo
2020-06-19 01:02:30 -04:00
bunnei 5a092fb61e
Merge pull request #4090 from MerryMage/macrojit-bugs
macro_jit_x64: Optimization correctness
2020-06-18 22:28:17 -04:00
Rodrigo Locatti de644d506f
Merge pull request #4081 from Morph1984/maxwell-to-gl-vk
maxwell_to_gl/vk: Miscellaneous changes
2020-06-18 17:51:41 -03:00
ReinUsesLisp 7d763f060e vk_update_descriptor: Upload descriptor sets data directly
Instead of copying to a temporary payload before sending the update task
to the worker thread, insert elements to the payload directly.
2020-06-18 17:47:19 -03:00
ReinUsesLisp 778043a44c arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
On MSVC builds we treat conversion warnings as errors.
2020-06-18 16:52:15 -03:00
MerryMage 778f86989a bootmanager: Remove references to OpenGL for macOS
OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
MerryMage b19fe55f84 memory_manager: Explicitly specifcy std::min<size_t> 2020-06-18 15:47:44 +01:00
MerryMage 4f09f0aea4 shared_font: Service::NS::EncryptSharedFont takes a size_t& 2020-06-18 15:47:44 +01:00
MerryMage 69f38355ed vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSize 2020-06-18 15:47:44 +01:00
MerryMage b1eada6079 renderer_vulkan: Fix macOS GetBundleDirectory reference 2020-06-18 15:47:44 +01:00
MerryMage 442e48ef4c memory_util: boost hashes are size_t
* boost::hash_value returns a size_t
* boost::hash_combine takes a size_t& argument
2020-06-18 15:47:43 +01:00
MerryMage 8ae7154541 Rename PAGE_SHIFT to PAGE_BITS
macOS header files #define PAGE_SHIFT
2020-06-18 15:47:43 +01:00
Morph 2f420618ea vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
2020-06-18 04:56:31 -04:00
Morph be660e7749 maxwell_to_vk: Reorder filter cases and correct mipmap_filter=None
maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear.
maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented.
maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page.
2020-06-18 04:56:31 -04:00
Morph 8868fb745f maxwell_to_gl: Miscellaneous changes
maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk
maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one.

maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered.
maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in.
maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear.
2020-06-18 04:56:31 -04:00
Rodrigo Locatti edb2114bac
Merge pull request #4092 from Morph1984/image-bindings
gl_device: Reserve 4 image bindings for fragment stage
2020-06-18 04:59:48 -03:00
MerryMage 44f10d9b9f macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue 2020-06-17 17:17:08 +01:00
MerryMage 52bcfac116 arm_dynarmic_cp15: Implement CNTPCT 2020-06-17 17:10:24 +01:00
MerryMage 109df7705f arm_dynarmic_cp15: Update CP15 2020-06-17 17:10:24 +01:00
MerryMage 32a127faaa arm_dynarmic_32: InterpreterFallback should never happen 2020-06-17 17:10:24 +01:00
bunnei a8ac99b619
Merge pull request #4086 from MerryMage/abi
xbyak_abi: Cleanup
2020-06-17 11:20:52 -04:00
MerryMage c409722435 macro_jit_x64: Optimization implicitly assumes same destination 2020-06-17 10:36:36 +01:00
MerryMage a6ddd7c382 macro_jit_x64: Should not skip zero registers for certain ALU ops
The code generated for these ALU ops assume src_a and src_b are always valid.
2020-06-17 10:36:34 +01:00
bunnei b660ef6c8a
Merge pull request #4089 from MerryMage/macrojit-cleanup-1
macro_jit_x64: Cleanup
2020-06-16 23:44:48 -04:00
bunnei 798ec003ce
Merge pull request #4041 from ReinUsesLisp/arb-decomp
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
bunnei f22d02083c
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
Morph e2f5d16540 gl_device: Reserve at least 4 image bindings for fragment stage
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series).
No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs.
This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
2020-06-16 03:03:07 -04:00
Rodrigo Locatti 0bd9bc7201
Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf
buffer_cache: Avoid passing references of shared pointers and misc style changes
2020-06-15 22:29:32 -03:00
MerryMage cf0aad7d6a macro_jit_x64: Remove NEXT_PARAMETER
Not required, as PARAMETERS can just be incremented directly.
2020-06-15 21:19:38 +01:00
MerryMage 1799f4e774 macro_jit_x64: Remove unused function Compile_WriteCarry 2020-06-15 21:19:38 +01:00
MerryMage c09a9e5cc7 macro_jit_x64: Select better registers
All registers are now callee-save registers.

RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix.
RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
2020-06-15 21:19:38 +01:00
MerryMage 79aa7b3ace macro_jit_x64: Remove REGISTERS
Unnecessary since this is just an offset from STATE.
2020-06-15 21:00:59 +01:00
MerryMage 35db6e1c68 macro_jit_x64: Remove JITState::parameters
This can be passed in as an argument instead.
2020-06-15 20:55:02 +01:00
MerryMage 389549b80d macro_jit_x64: Remove METHOD_ADDRESS_64
Unnecessary variable.
2020-06-15 20:51:33 +01:00
MerryMage a6a43a5ae0 macro_jit_x64: Remove RESULT_64
This Reg64 codepath has the exact same behaviour as the Reg32 one.
2020-06-15 20:35:08 +01:00
MerryMage 7c6203dc5e xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize 2020-06-15 19:07:11 +01:00
MerryMage 36362e9695 xbyak_abi: Register indexes should be unsigned 2020-06-15 19:07:11 +01:00
MerryMage d563017dfe xbyak_abi: Remove *GPS variants of stack manipulation functions 2020-06-15 18:59:54 +01:00
MerryMage 4417770ba9 xbyak_abi: Fix ABI_PushRegistersAndAdjustStack
Pushing GPRs twice.
2020-06-15 18:59:01 +01:00
ReinUsesLisp 6e5d8aac4d video_core/macro_jit_x64: Remove initializer in member variable
Fix build time issues on gcc. Confirmed through asan that avoiding this
initialization is safe.
2020-06-15 05:17:55 -03:00
bunnei 55ebf68636
Merge pull request #4070 from ogniK5377/GetTPCMasks-fix
nvdrv: Fix GetTPCMasks for ioctl3
2020-06-14 20:12:45 -04:00
bunnei 89d11f2268
Merge pull request #4069 from ogniK5377/total-phys-mem
kernel: Account for system resource size for memory usage
2020-06-14 00:44:34 -04:00
bunnei 92021a344c
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
2020-06-14 00:29:16 -04:00
bunnei c2ea1e1bcb
Merge pull request #4049 from ReinUsesLisp/separate-samplers
shader/texture: Join separate image and sampler pairs offline
2020-06-13 13:48:27 -04:00
David Marcec 42250427c5 audren: Implement RendererInfo
Fixes ZLA softlock
2020-06-13 14:04:28 +10:00
bunnei 5633887569
Merge pull request #3986 from ReinUsesLisp/shader-cache
shader_cache: Implement a generic runtime shader cache
2020-06-12 23:14:48 -04:00
bunnei e1911e5c8b
Merge pull request #4010 from ogniK5377/reserve-always-break
kernel: ResourceLimit::Reserve remove useless while loop
2020-06-12 22:30:19 -04:00
ReinUsesLisp 87011a97f9 gl_arb_decompiler: Implement FSwizzleAdd 2020-06-11 22:12:07 -03:00
ReinUsesLisp a63a0daa5e gl_arb_decompiler: Implement an assembly shader decompiler
Emit code compatible with NV_gpu_program5.
This should emit code compatible with Fermi, but it wasn't tested on
that architecture. Pascal has some issues not present on Turing GPUs.
2020-06-11 22:12:07 -03:00
ReinUsesLisp d89888389d yuzu/configuration: Show assembly shaders check box 2020-06-10 19:04:53 -03:00
David Marcec b15cbf9bcf nvdrv: Fix GetTPCMasks for ioctl3
Fixes animal crossing svcBreak on launch
2020-06-10 18:36:42 +10:00
David Marcec 74ff1db758 kernel: Account for system resource size for memory usage
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-10 14:49:00 +10:00
bunnei 83e3b77ed7
Merge pull request #4027 from ReinUsesLisp/3d-slices
texture_cache: Implement rendering to 3D textures
2020-06-09 21:52:15 -04:00
ReinUsesLisp 6508cdd003 buffer_cache: Avoid passing references of shared pointers and misc style changes
Instead of using as template argument a shared pointer, use the
underlying type and manage shared pointers explicitly. This can make
removing shared pointers from the cache more easy.

While we are at it, make some misc style changes and general
improvements (like insert_or_assign instead of operator[] + operator=).
2020-06-09 18:30:49 -03:00
ReinUsesLisp 7646f2c21d gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
Vertex buffers bindings become invalid after the stream buffer is
invalidated. We were originally doing this, but it got lost at some
point.

- Fixes Animal Crossing: New Horizons, but it affects everything.
2020-06-08 20:24:16 -03:00
ReinUsesLisp 6e122f0b2c buffer_cache: Return stream buffer invalidation in Map instead of Unmap
We have to invalidate whatever cache is being used before uploading the
data, hence it makes more sense to return this on Map instead of Unmap.
2020-06-08 20:22:31 -03:00
bunnei 3626254f48
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
2020-06-08 16:18:33 -04:00
bunnei 98d2461529
Merge pull request #4052 from ReinUsesLisp/debug-output
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
2020-06-08 10:16:41 -04:00
ReinUsesLisp bd43c05470 texture_cache: Port original code management for 2D vs 3D textures
Handle blits to images as 2D, even when they have block depth.

- Fixes rendering issues on Luigi's Mansion 3
2020-06-08 05:02:22 -03:00
ReinUsesLisp c99f5d405b texture_cache: Simplify blit code 2020-06-08 05:01:44 -03:00
ReinUsesLisp 3c2ae53b4c texture_cache: Handle 3D texture blits with one layer 2020-06-08 05:01:00 -03:00
ReinUsesLisp c95c254f3e texture_cache: Implement rendering to 3D textures
This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.

This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).

- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly.
2020-06-08 05:01:00 -03:00
Rodrigo Locatti 2293e8a11a
Merge pull request #4034 from ReinUsesLisp/storage-texels
vk_rasterizer: Implement storage texels and atomic image operations
2020-06-07 18:43:24 -03:00
ReinUsesLisp abcea1bb18 rasterizer_cache: Remove files and includes
The rasterizer cache is no longer used. Each cache has its own generic
implementation optimized for the cached data.
2020-06-07 04:32:57 -03:00
ReinUsesLisp 678f95e4f8 vk_pipeline_cache: Use generic shader cache
Trivial port the generic shader cache to Vulkan.
2020-06-07 04:32:57 -03:00
ReinUsesLisp b96f65b62b gl_shader_cache: Use generic shader cache
Trivially port the generic shader cache to OpenGL.
2020-06-07 04:32:57 -03:00
ReinUsesLisp dc27252352 shader_cache: Implement a generic shader cache
Implement a generic shader cache for fast lookups and invalidations.
Invalidations are cheap but expensive when a shader is invalidated.

Use two mutexes instead of one to avoid locking invalidations for
lookups and vice versa. When a shader has to be removed, lookups are
locked as expected.
2020-06-07 04:32:32 -03:00
Morph 03fad5ebe8 yuzu/frontend: Remove internal resolution option 2020-06-06 15:56:14 -04:00
ReinUsesLisp e78d681a6c gl_device: Black list NVIDIA 443.24 for fast buffer uploads
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:

Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.

If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution.
2020-06-06 02:56:42 -03:00
ReinUsesLisp 354fbe701e renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
Avoids logging when it's not relevant. This can potentially reduce
driver's internal thread overhead.
2020-06-05 21:21:12 -03:00
bunnei 98671b4cfe
Merge pull request #4013 from ReinUsesLisp/skip-no-xfb
vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-05 11:14:36 -04:00
ReinUsesLisp 5b2b6d594c shader/texture: Join separate image and sampler pairs offline
Games using D3D idioms can join images and samplers when a shader
executes, instead of baking them into a combined sampler image. This is
also possible on Vulkan.

One approach to this solution would be to use separate samplers on
Vulkan and leave this unimplemented on OpenGL, but we can't do this
because there's no consistent way of determining which constant buffer
holds a sampler and which one an image. We could in theory find the
first bit and if it's in the TIC area, it's an image; but this falls
apart when an image or sampler handle use an index of zero.

The used approach is to track for a LOP.OR operation (this is done at an
IR level, not at an ISA level), track again the constant buffers used as
source and store this pair. Then, outside of shader execution, join
the sample and image pair with a bitwise or operation.

This approach won't work on games that truly use separate samplers in a
meaningful way. For example, pooling textures in a 2D array and
determining at runtime what sampler to use.

This invalidates OpenGL's disk shader cache :)

- Used mostly by D3D ports to Switch
2020-06-05 00:24:51 -03:00
ReinUsesLisp e1438f8e91 shader/track: Move bindless tracking to a separate function 2020-06-04 23:02:55 -03:00
bunnei 22369df357
Merge pull request #4031 from Morph1984/fix-gs-outputs
gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
2020-06-04 15:18:51 -04:00
bunnei 624def4f38
Merge pull request #4044 from ogniK5377/handle-not-signalled-err
Downgrade "handle not signaled" error to trace
2020-06-04 12:23:40 -04:00
bunnei 34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
David Marcec c0d2e3212f Downgrade "handle not signaled" error to trace
clogs logs quite a bit
2020-06-04 22:27:15 +10:00