vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
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@ -9,6 +9,8 @@
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/textures/texture.h"
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using Tegra::Texture::TextureMipmapFilter;
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namespace Vulkan {
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namespace {
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@ -63,8 +65,8 @@ vk::Sampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc) c
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ci.maxAnisotropy = tsc.GetMaxAnisotropy();
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ci.compareEnable = tsc.depth_compare_enabled;
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ci.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func);
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ci.minLod = tsc.GetMinLod();
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ci.maxLod = tsc.GetMaxLod();
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ci.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.GetMinLod();
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ci.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.GetMaxLod();
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ci.borderColor = arbitrary_borders ? VK_BORDER_COLOR_INT_CUSTOM_EXT : ConvertBorderColor(color);
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ci.unnormalizedCoordinates = VK_FALSE;
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return device.GetLogical().CreateSampler(ci);
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