ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
FernandoS27
c49d56c931
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ameerj
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
09165ae189
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
dd3432d357
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b0172f6de
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f712084147
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2516829e4c
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
415c7e46ed
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
dfd5341d71
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c9337a4ae4
shader: Apply sign bit in FCMP (imm)
2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
FernandoS27
1be6705408
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
...
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8cea39b5a6
shader: Remove outdated comment in F2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
ReinUsesLisp
094da34456
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5cd3d00167
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
ReinUsesLisp
233e39bb7b
shader: Fix dangling labels
2021-07-22 21:51:26 -04:00
ReinUsesLisp
56b92bd89c
shader: Fix F2I
2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
0df7e509db
shader: Implement AL2P
2021-07-22 21:51:26 -04:00
FernandoS27
20ba0ea0a9
shader: Fix BRX tracking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9e6fe430bd
shader: Fix splits on blocks using indirect branches
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ffca21487f
shader: Eliminate orphan blocks more efficiently
2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
0b26f2b90e
shader: Remove unused header in VOTE
2021-07-22 21:51:26 -04:00
ReinUsesLisp
c4aab5c40e
shader: Fix fp16 merge when using native fp16
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ca7ebdc471
shader: Fix FADD32I
2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
80df541a08
shader: "Implement" NOP
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b4a5e767d0
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
eaafd53cfe
shader: Implement LDG .U.128 as .128
2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00
FernandoS27
630273b629
shader: Implement TXD
2021-07-22 21:51:25 -04:00