Fernando S
f84328934f
Merge pull request #7118 from ameerj/vc-gpu-impl
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gpu: Migrate implementation to the cpp file
2021-10-06 20:02:31 +02:00
ameerj
427bf76e62
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
ameerj
6f35fb8d26
vk_graphics_pipeline: Force patch list topology when tessellation is used
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Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
2021-09-28 16:39:42 -04:00
bunnei
24c0dde958
Merge pull request #7076 from ameerj/amd-botw
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vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-28 10:46:56 -07:00
Morph
5114819b6b
Merge pull request #7078 from ameerj/vc-jthread-fixes
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video_core: Fix jthread related hangs when stopping emulation
2021-09-26 16:40:13 -04:00
ameerj
73666fb262
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
ameerj
ab63a193d7
video_core: Fix jthread related hangs when stopping emulation
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jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
ameerj
1e1ecca691
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
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Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
bunnei
7b22d61fb1
Merge pull request #7003 from ameerj/unlocked-present-mode
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vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
bunnei
a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
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videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
ameerj
84f7e7e91c
vk_scheduler: Use std::jthread
2021-09-15 20:49:07 -04:00
Morph
2df2b3719a
renderers: Log total pipeline count
2021-09-14 13:18:26 -04:00
Morph
fde9b84b21
Merge pull request #6944 from FernandoS27/dear-drunk-me
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Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
Fernando S
1bb28dfe2c
Merge pull request #7001 from ameerj/wario-fix
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vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
2021-09-13 23:16:59 +02:00
Fernando Sahmkow
e7ca37b1e5
Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
2021-09-13 23:09:18 +02:00
ameerj
35e5a67a83
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
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Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
2021-09-12 20:32:23 -04:00
Mai M
e4318d2207
Merge pull request #7002 from ameerj/vk-state-unused
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vk_state_tracker: Remove unused function
2021-09-12 17:31:56 -04:00
ameerj
678f73069f
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
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This function was incorrectly using the stencil_two_side_enable register when dynamically updating the StencilOp.
2021-09-12 16:19:12 -04:00
ameerj
8e289ade15
vk_state_tracker: Remove unused function
2021-09-12 15:28:24 -04:00
Morph
63b4c8f9f7
vk_descriptor_pool: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Fernando S
82c867164b
Merge pull request #6901 from ameerj/vk-clear-bits
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vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
2021-09-11 22:36:22 +02:00
Fernando S
ec6490f5ad
Merge pull request #6941 from ameerj/swapchain-srgb
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vk_swapchain: Prefer linear swapchain format when presenting sRGB images
2021-09-11 22:36:03 +02:00
ameerj
7d854fbdb0
renderer_vulkan: Wait on present semaphore at queue submit
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The present semaphore is being signalled by the call to acquire the
swapchain image. This semaphore is meant to be waited on when rendering
to the swapchain image. Currently it is waited on when presenting, but
moving its usage to be waited on in the command buffer submission allows
for proper usage of this semaphore.
Fixes the device lost when launching titles on the Intel Linux Mesa driver.
2021-09-02 13:13:20 -04:00
bunnei
b2572a56d3
Merge pull request #6900 from ameerj/attr-reorder
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structured_control_flow: Add DemoteCombinationPass
2021-09-01 17:36:26 -07:00
bunnei
ec19d9594f
Merge pull request #6879 from ameerj/decoder-assert
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vk_blit_screen: Fix non-accelerated texture size calculation
2021-08-30 15:24:04 -07:00
ameerj
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
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This is only needed on select drivers when a fragment shader discards/demotes.
2021-08-30 11:46:24 -04:00
ameerj
27f8f3333f
vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
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Silences validation errors when creating sRGB image views of linear swapchain images
2021-08-29 02:03:36 -04:00
ameerj
3c65c8580f
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
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Fixes broken sRGB when presenting from a secondary GPU.
2021-08-29 02:03:35 -04:00
ameerj
4d535799eb
vulkan_device: Add a check for int8 support
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Silences validation errors when shaders use int8 without specifying its support to the API
2021-08-24 21:22:41 -04:00
ameerj
e0397f00d0
vk_rasterizer: Only clear depth and stencil buffers when set in attachment aspect mask
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Silences validation errors for clearing the depth/stencil buffers of framebuffer attachments that were not specified to have depth/stencil usage.
2021-08-21 02:37:15 -04:00
ameerj
537c6ac8fe
vk_blit_screen: Fix non-accelerated texture size calculation
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Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
Fernando S
6a082df427
Merge pull request #6820 from yzct12345/split-cache
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texture_cache: Split out template definitions
2021-08-10 12:23:05 +02:00
bunnei
268b5764c7
Merge pull request #6791 from ameerj/astc-opt
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astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345
e80323b8b0
texture_cache: Address ameerj's review
2021-08-07 01:27:47 +00:00
yzct12345
02e98f6c93
texture_cache: Don't change copyright year
2021-08-05 20:52:12 +00:00
yzct12345
5566f3dbc0
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
yzct12345
f9563c8f24
texture_cache: Split templates out
2021-08-05 13:52:30 +00:00
Fernando S
30f0b7cf31
Merge pull request #6720 from ameerj/vk-screenshot
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renderer_vulkan: Implement screenshots
2021-08-01 13:31:33 +02:00
Ameer J
db32c3762b
Merge pull request #6765 from ReinUsesLisp/y-negate-vk
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vk_rasterizer: Flip viewport on Y_NEGATE
2021-08-01 01:47:37 -04:00
ameerj
c439fc9be9
astc_decoder: Reduce workgroup size
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This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01 01:22:27 -04:00
ameerj
5ab8053511
astc_decoder: Compute offset swizzles in-shader
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Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-08-01 01:22:26 -04:00
ameerj
5665d05547
astc_decoder: Optimize the use EncodingData
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This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.
Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ReinUsesLisp
b185567a03
vk_rasterizer: Flip viewport on Y_NEGATE
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Matches OpenGL's behavior. I don't believe this register flips geometry,
but we have to try to match behavior on both backends.
2021-07-29 02:17:53 -03:00
ameerj
7ac99bb127
renderers: Add explicit invert_y bool to screenshot callback
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OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
ameerj
75e7f54fb0
renderer_vulkan: Implement screenshots
2021-07-28 21:45:55 -04:00
ameerj
548bac8989
vk_blit_screen: Add public CreateFramebuffer method
2021-07-28 21:43:02 -04:00
ameerj
1e6c5d323d
vk_blit_screen: Make Draw method more generic
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Allows specifying the framebuffer and render area dimensions, rather than being hard coded for the render window.
2021-07-28 21:37:30 -04:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
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Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
Lioncash
296728ec46
vk_compute_pass: Remove unused captures
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Resolves two compiler warnings.
2021-07-27 06:17:52 -04:00
Rodrigo Locatti
7511f65e31
Merge pull request #6741 from ReinUsesLisp/stream-remove
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vk_stream_buffer: Remove unused stream buffer
2021-07-26 20:35:01 -03:00