yuzu/src/video_core/renderer_vulkan
ameerj 7ac99bb127 renderers: Add explicit invert_y bool to screenshot callback
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
2021-07-28 21:46:08 -04:00
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blit_image.cpp vulkan/blit_image: Commit descriptor sets within worker thread 2021-07-22 21:51:40 -04:00
blit_image.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
fixed_pipeline_state.cpp vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:39 -04:00
fixed_pipeline_state.h vk_graphics_pipeline: Implement smooth lines 2021-07-22 21:51:39 -04:00
maxwell_to_vk.cpp maxwell_to_vk: Add R16_SNORM 2021-07-22 21:51:40 -04:00
maxwell_to_vk.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
pipeline_helper.h vk_graphics_pipeline: Use VK_KHR_push_descriptor when available 2021-07-22 21:51:38 -04:00
renderer_vulkan.cpp renderers: Add explicit invert_y bool to screenshot callback 2021-07-28 21:46:08 -04:00
renderer_vulkan.h renderer_vulkan: Implement screenshots 2021-07-28 21:45:55 -04:00
vk_blit_screen.cpp vk_blit_screen: Add public CreateFramebuffer method 2021-07-28 21:43:02 -04:00
vk_blit_screen.h vk_blit_screen: Add public CreateFramebuffer method 2021-07-28 21:43:02 -04:00
vk_buffer_cache.cpp vk_buffer_cache: Add transform feedback usage to null buffer 2021-07-26 05:49:37 -03:00
vk_buffer_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 2021-02-23 19:08:24 -03:00
vk_command_pool.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_compute_pass.cpp vk_compute_pass: Remove unused captures 2021-07-27 06:17:52 -04:00
vk_compute_pass.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_compute_pipeline.cpp vk_graphics_pipeline: Use VK_KHR_push_descriptor when available 2021-07-22 21:51:38 -04:00
vk_compute_pipeline.h vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
vk_descriptor_pool.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_graphics_pipeline.cpp renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
vk_graphics_pipeline.h shader_recompiler, video_core: Resolve clang errors 2021-07-22 21:51:40 -04:00
vk_master_semaphore.cpp vk_master_semaphore: Use jthread for debug thread 2021-06-21 19:56:07 -03:00
vk_master_semaphore.h vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
vk_pipeline_cache.cpp Revert "renderers: Disable async shader compilation" 2021-07-22 21:51:40 -04:00
vk_pipeline_cache.h gl_shader_cache: Check previous pipeline before checking hash map 2021-07-22 21:51:39 -04:00
vk_query_cache.cpp vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
vk_query_cache.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_rasterizer.cpp renderers: Fix clang formatting 2021-07-22 21:51:40 -04:00
vk_rasterizer.h vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
vk_resource_pool.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_resource_pool.h shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_scheduler.cpp vk_scheduler: Use locks instead of SPSC a queue 2021-07-22 21:51:30 -04:00
vk_scheduler.h video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
vk_shader_util.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_shader_util.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Fall back to host memory when allocation fails 2021-07-26 23:37:18 +02:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Fix softlock when stream buffer overflows 2021-02-13 02:18:38 -03:00
vk_state_tracker.cpp vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
vk_state_tracker.h vk_graphics_pipeline: Implement line width 2021-07-22 21:51:39 -04:00
vk_swapchain.cpp vk_swapchain: Handle outdated swapchains 2021-07-22 21:51:34 -04:00
vk_swapchain.h vk_swapchain: Handle outdated swapchains 2021-07-22 21:51:34 -04:00
vk_texture_cache.cpp shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_texture_cache.h shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_update_descriptor.cpp vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
vk_update_descriptor.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00