Commit graph

21556 commits

Author SHA1 Message Date
Morph 6f70e1b1ff hid: Check if applet_resource exists in InitializeVibrationDevice 2020-11-25 13:33:30 -05:00
bunnei 9aeada734d
Merge pull request #4978 from bunnei/shutdown-crash
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
ameerj e87670ee48 Refactor MaxwellToSpirvComparison. Use Common::BitCast
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj 1dbf71ceb3 Address PR feedback from Rein 2020-11-24 22:46:45 -05:00
ameerj 9014861858 vulkan_renderer: Alpha Test Culling Implementation
Used by various textures in many titles, e.g.  SSBU menu.
2020-11-24 22:46:45 -05:00
bunnei d1da7eb119
Merge pull request #4905 from german77/AnalogFromButton
Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei 0832da3e40
Merge pull request #4799 from bunnei/execute-program
core: Refactor loader and implement ExecuteProgram
2020-11-24 15:27:22 -08:00
bunnei 3359e5ab70 core: cpu_manager: Fix shutdown crash when closing before emulation starts. 2020-11-24 15:25:39 -08:00
bunnei 4fbe4da911 frontend: yuzu (qt): Register a callback for ExecuteProgram. 2020-11-24 15:18:29 -08:00
bunnei 4fb5ca80c0 service: am: Implement ExecuteProgram and required stubs.
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei 5f75d97125 core: loader: Implement support for loading indexed programs. 2020-11-24 15:16:24 -08:00
bunnei 7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management.

- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex e8b2fd21d8 nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices.

- For the special case of WaitFence with syncpoint id UINT32_MAX,
  instead of crashing, log an error and ignore.  This is what I get when
  running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti fbda5e9ec9
Merge pull request #3681 from lioncash/component
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
Rodrigo Locatti 410ed82922
Merge pull request #4942 from lioncash/system
core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti 7afb7a9494
Merge pull request #4972 from lioncash/unused4
svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei 6694e11303
input_common: Fix typo in gc_poller.cpp with [[maybe_unused]]. 2020-11-23 21:42:06 -08:00
Chloe Marcec ab25d1fe9a nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei 5ec6a265bf
Merge pull request #4980 from bunnei/error-fixup
input_common: Add more missing [[maybe_unused]] from #4927.
2020-11-23 21:00:59 -08:00
bunnei 7fb7540d69 input_common: Add more missing [[maybe_unused]] from #4927. 2020-11-23 20:50:35 -08:00
bunnei d04abd39eb
Fix warnings in core/frontend/input.h with [[maybe_unused]]
Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei e371d12af6
Merge pull request #4927 from lioncash/input-error
input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex 994f497781 Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers.  It had three implementations:

- In GRenderWindow, it didn't actually poll events, just set a flag and
  emit a signal to indicate that a frame was displayed.

- In EmuWindow_SDL2_Hide, it did nothing.

- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
  because SDL_PollEvents is supposed to be called on the thread that set
  up video - in this case, the main thread, which was sleeping in a
  busyloop (regardless of whether sync-GPU was enabled).  On macOS this
  causes a crash.

To fix this:

- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
  default implementation that does nothing.

- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
  the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei 5d1447897a
Merge pull request #4451 from slashiee/extended-logging
logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash 874be0e3e1 svc: Remove unnecessary [[maybe_unused]] tag
The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
bunnei 2b05c32343
Merge pull request #4969 from liushuyu/master
CI: move refreshenv to the configure step
2020-11-22 20:27:16 -08:00
liushuyu b546640c41
CI: move refreshenv to the configure step...
... so that cmake can find the Vulkan SDK binaries
2020-11-22 16:19:34 -07:00
Lioncash 5c4774e8ce input_common: Treat warnings as errors
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei 3a85bc1e77
Merge pull request #4944 from lioncash/system-rem
patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
Morph e13a91fa9b
Merge pull request #4954 from lioncash/compare
gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei 5502f39125
Merge pull request #4955 from lioncash/move3
async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
Rodrigo Locatti ba3dd7b78f
Merge pull request #4960 from liushuyu/master
ci: install Vulkan SDK in MSVC build
2020-11-21 03:47:17 -03:00
bunnei afd0e2ee87
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
liushuyu 185bf3fd28
ci: install Vulkan SDK in MSVC build 2020-11-20 23:01:59 -07:00
Morph 8758378dc4 applets/controller: Use a pair of emulated controller index to controller type 2020-11-20 22:22:22 -05:00
Morph 102630f2b2 configure_input_player: Use the npad style set to show the available controllers
This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
LC d88baa746b
Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp acc14d233f gl_rasterizer: Remove warning of untested alpha test
Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei b00f4abe36
Merge pull request #4953 from lioncash/shader-shadow
shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
bunnei c47c3d723f
Merge pull request #4951 from bunnei/olsc-stub
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
2020-11-20 14:06:37 -08:00
bunnei 3794c91145 olsc: Move member initialization to after member functions. 2020-11-20 10:50:50 -08:00
Lioncash 01db5cf203 async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash ba3916fc67 async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash 3fcc98e11a async_shaders: Simplify moving data into the pending queue 2020-11-20 04:41:29 -05:00
Lioncash 5b441fa25d async_shaders: std::move data within QueueVulkanShader()
Same behavior, but avoids redundant copies.

While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash 8469b76630 gl_rasterizer: Make floating-point literal a float
Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash b7cd5d742e shader_bytecode: Make use of [[nodiscard]] where applicable
Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash 56ecafc204 shader_bytecode: Eliminate variable shadowing 2020-11-20 02:13:45 -05:00
Morph 715f0c3b0c
Merge pull request #4941 from lioncash/config
configure_input_player: Use static qualifier for IsProfileNameValid()
2020-11-20 14:16:01 +08:00
LC bba7e8ea4b
Merge pull request #4950 from german77/RumbleStrenght
Modify rumble amplification
2020-11-20 00:40:09 -05:00