ReinUsesLisp
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f0031babeb
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shader: Implement front face
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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c7c518e280
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shader: Implement TLD4 and TLD4_B
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2021-07-22 21:51:24 -04:00 |
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ameerj
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32c5483beb
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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49e87ea8ab
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shader: Track first bindless argument instead of the instruction itself
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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8cb9443cb9
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
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ameerj
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3d07cef009
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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2be5c7eff4
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shader: Fold interpolation multiplications
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2021-07-22 21:51:24 -04:00 |
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ameerj
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e4e1cc11b8
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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a62f04efab
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shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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8b3b9c3371
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shader: Add missing fp64 usage flags
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
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a77e764726
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
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27fb97377e
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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76c8a962ac
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spirv: Implement VertexId and InstanceId, refactor code
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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f91859efd2
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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260743f371
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shader: Add partial rasterizer integration
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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32b6c63485
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shader: Reorder phi nodes when redefined as undefined opcodes
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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71f96fa636
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shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
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ameerj
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ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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3a63fa0477
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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ab46371247
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shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
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ReinUsesLisp
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4006929c98
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
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ameerj
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8810c88b7e
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shader: Implement SEL
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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3bc857f2f3
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shader: Avoid infinite recursion when tracking global memory
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e44752ddc8
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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e2bc05b17d
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shader: Add denorm flush support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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6db69990da
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spirv: Add lower fp16 to fp32 pass
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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58914796c0
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shader: Add XMAD multiplication folding optimization
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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b5d7279d87
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spirv: Initial bindings support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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1c0b8bca5e
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shader: Fix tracking
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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1b0cf2309c
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shader: Add support for forward declarations
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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cbfb7d182a
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shader: Support SSA loops on IR
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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8af9297f09
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shader: Misc fixes
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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9170200a11
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shader: Initial implementation of an AST
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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2930dccecc
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spirv: Initial SPIR-V support
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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6dafb08f52
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shader: Better constant folding
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2021-07-22 21:51:22 -04:00 |
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ReinUsesLisp
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da8096e6e3
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shader: Properly store phi on Inst
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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16cb00c521
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shader: Add pools and rename files
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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be94ee88d2
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shader: Make typed IR
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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dc04a50ac2
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shader: Remove illegal character in SSA pass
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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e81739493a
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shader: Constant propagation and global memory to storage buffer
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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d24a16045f
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shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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6c4cc0cd06
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shader: SSA and dominance
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2021-07-22 21:51:21 -04:00 |
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ReinUsesLisp
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2d48a7b4d0
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shader: Initial recompiler work
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2021-07-22 21:51:21 -04:00 |
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