Commit graph

12108 commits

Author SHA1 Message Date
ReinUsesLisp e8620eaa9a gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
Zach Hilman 170d707850 hle_ipc: Refactor SleepClientThread to avoid ReadableEvent 2018-11-29 09:14:20 -05:00
Zach Hilman a342bcc9b1 kernel/event: Reference ReadableEvent from WritableEvent 2018-11-29 08:48:40 -05:00
Zach Hilman ff610103b5 core: Port all current usages of Event to Readable/WritableEvent 2018-11-29 08:45:41 -05:00
Zach Hilman a56fc84e7a hle_ipc: Use event pair for SleepClientThread 2018-11-29 08:42:26 -05:00
Zach Hilman c61d2a2841 kernel: Add named event table
Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman d92989e787 kernel/object: Add descriptions to ResetTypes 2018-11-29 08:42:26 -05:00
bunnei 7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei 1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei 3d3cc35ee7 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp eb700afcf0 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
ReinUsesLisp 8d58e5da71 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
ReinUsesLisp f4abebd731 gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00
ReinUsesLisp 78fc8f6b66 gl_shader_decompiler: Move texture code generation into lambdas 2018-11-28 23:45:53 -03:00
ReinUsesLisp ab13b628d0 gl_shader_decompiler: Clean up texture instructions 2018-11-28 23:45:53 -03:00
ReinUsesLisp 6a642022dd gl_shader_decompiler: Scope GLSL variables with a scoped object 2018-11-28 23:45:51 -03:00
ReinUsesLisp 037449668e gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 2018-11-28 21:26:22 -03:00
ReinUsesLisp 653d7a3f0d gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 2018-11-28 21:18:14 -03:00
ReinUsesLisp 432a9872ed gl_rasterizer: Remove unused struct declarations 2018-11-28 21:18:13 -03:00
ReinUsesLisp 22c7c710b4 gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
bunnei 5a9a84994a
Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei 3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei c5ab648554
Merge pull request #1817 from DarkLordZach/npad-idx-fix
npad: Use NPadIdToIndex to prevent invalid array access
2018-11-28 17:46:17 -05:00
bunnei 6f849887c9
Merge pull request #1792 from bunnei/dma-pusher
gpu: Rewrite GPU command list processing with DmaPusher class.
2018-11-28 10:12:37 -05:00
Cameron Cawley e0b0947437
Add missing environment variables to travis-ci.env 2018-11-28 15:12:03 +00:00
Zach Hilman 299224790c npad: Use NPadIdToIndex to prevent invalid array access 2018-11-28 09:01:58 -05:00
bunnei 881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
bunnei adb882bf90
Merge pull request #1814 from lioncash/ptr
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
bunnei ac74b71d75 dma_pushbuffer: Optimize to avoid loop and copy on Push. 2018-11-27 19:17:33 -05:00
bunnei c568f5cea7 gpu: Move command list profiling to DmaPusher::DispatchCalls. 2018-11-27 18:42:21 -05:00
bunnei e89a3b9e59
Merge pull request #1811 from lioncash/input
yuzu/input: Minor changes
2018-11-27 18:38:12 -05:00
bunnei 71dfe4a7ae
Merge pull request #1815 from DarkLordZach/npad-pos-fix
npad: Fix copy/paste error with LED position assignments
2018-11-27 17:26:58 -05:00
Zach Hilman 6df74ff579 npad: Fix copy/paste error with LED position assignments 2018-11-27 17:23:44 -05:00
Lioncash 2a22c1b27e yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash 0782d3971b yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
bunnei 3cc204aff8
Merge pull request #1802 from DarkLordZach/user-data-storage
profile_manager: Save and load ProfileData from disk
2018-11-27 16:36:23 -05:00
Lioncash 7b1aaaa069 file_sys/registered_cache: Remove unused <map> include 2018-11-27 16:33:18 -05:00
Lioncash d72c809030 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
bunnei bf055e14ab
Merge pull request #1812 from lioncash/nacp
control_metadata: Correct typo in language name (Portugese -> Portuguese)
2018-11-27 16:29:53 -05:00
bunnei 066140854a
Merge pull request #1813 from ReinUsesLisp/fixup-clip
gl_shader_decompiler: Fixup clip distance index
2018-11-27 16:28:55 -05:00
ReinUsesLisp 2e9b90abad gl_shader_decompiler: Fixup clip distance index 2018-11-27 15:35:26 -03:00
Lioncash d4e3d567ce control_metadata: Correct typo in language name (Portugese -> Portuguese)
While we're at it, organize the array linearly, since clang formats the
array elements quite wide length-wise with the addition of the missing
'u'.

Technically also fixes patch lookup and icon lookup with Portuguese,
though I doubt anyone has actually run into this issue.
2018-11-27 13:21:46 -05:00
bunnei 5bea164a77
Merge pull request #1810 from degasus/dirty_flags
gl_rasterizer: Fixup for #1723.
2018-11-27 10:46:49 -05:00
Lioncash 11cf13a6e1 yuzu/configure_input_player: Use a lambda expression instead of std::bind
std::bind is the pre-C++11 way of doing this.
2018-11-27 05:08:13 -05:00
Lioncash 73a48d6523 yuzu/configure_input_player: Amend constructor initializer list order
Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
2018-11-27 05:04:51 -05:00
Lioncash 53bff53791 yuzu/configure_input: Remove unused function MoveGridElement 2018-11-27 05:03:26 -05:00
Lioncash d67e88e59c yuzu/configure_input*: Move data members after function declarations
The common pattern is to put the data members after the function
interface where applicable.
2018-11-27 05:02:15 -05:00
Lioncash ec7ea4ae96 yuzu/configure_input: Remove unnecessary includes 2018-11-27 05:00:56 -05:00
Markus Wick 8747f5fc0d gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.

Thanks at Rodrigo for discovering the issue.

Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00