gl_shader_disk_cache: Add transferable stores
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98be5a4928
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b1efceec89
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@ -20,8 +20,16 @@
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namespace OpenGL {
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namespace OpenGL {
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enum class EntryKind : u32 {
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Raw,
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Usage,
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};
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constexpr u32 NativeVersion = 1;
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// Making sure sizes doesn't change by accident
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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static_assert(sizeof(BaseBindings) == 12);
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static_assert(sizeof(ShaderDiskCacheUsage) == 24);
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namespace {
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namespace {
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std::string GetTitleID() {
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std::string GetTitleID() {
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@ -29,6 +37,90 @@ std::string GetTitleID() {
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}
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}
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} // namespace
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} // namespace
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
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file.ReadBytes(&unique_identifier, sizeof(u64));
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file.ReadBytes(&program_type, sizeof(u32));
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u32 program_code_size{}, program_code_size_b{};
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file.ReadBytes(&program_code_size, sizeof(u32));
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file.ReadBytes(&program_code_size_b, sizeof(u32));
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program_code.resize(program_code_size);
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program_code_b.resize(program_code_size_b);
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file.ReadArray(program_code.data(), program_code_size);
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if (HasProgramA()) {
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file.ReadArray(program_code_b.data(), program_code_size_b);
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}
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}
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void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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file.WriteObject(unique_identifier);
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file.WriteObject(static_cast<u32>(program_type));
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file.WriteObject(program_code_size);
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file.WriteObject(program_code_size_b);
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file.WriteArray(program_code.data(), program_code_size);
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if (HasProgramA()) {
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file.WriteArray(program_code_b.data(), program_code_size_b);
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}
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}
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void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
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const u64 id = entry.GetUniqueIdentifier();
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if (transferable.find(id) != transferable.end()) {
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// The shader already exists
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return;
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}
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FileUtil::IOFile file = AppendTransferableFile();
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if (!file.IsOpen()) {
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return;
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}
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file.WriteObject(EntryKind::Raw);
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entry.Save(file);
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transferable.insert({id, {}});
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}
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void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
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const auto it = transferable.find(usage.unique_identifier);
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if (it == transferable.end()) {
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LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously");
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UNREACHABLE();
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}
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auto& usages{it->second};
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ASSERT(usages.find(usage) == usages.end());
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usages.insert(usage);
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FileUtil::IOFile file = AppendTransferableFile();
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if (!file.IsOpen()) {
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return;
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}
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file.WriteObject(EntryKind::Usage);
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file.WriteObject(usage);
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}
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FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
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if (!EnsureDirectories()) {
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return {};
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}
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const auto transferable_path{GetTransferablePath()};
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const bool existed = FileUtil::Exists(transferable_path);
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FileUtil::IOFile file(transferable_path, "ab");
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if (!file.IsOpen()) {
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LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
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return {};
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}
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if (!existed || file.GetSize() == 0) {
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// If the file didn't exist, write its version
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file.WriteObject(NativeVersion);
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}
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return file;
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}
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bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
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bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
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const auto CreateDir = [](const std::string& dir) {
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const auto CreateDir = [](const std::string& dir) {
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if (!FileUtil::CreateDir(dir)) {
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if (!FileUtil::CreateDir(dir)) {
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@ -4,12 +4,18 @@
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#pragma once
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#pragma once
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#include <set>
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#include <string>
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#include <string>
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -40,9 +46,102 @@ public:
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}
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}
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};
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};
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class ShaderDiskCacheRaw {
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public:
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explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
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explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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u32 program_code_size, u32 program_code_size_b,
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ProgramCode program_code, ProgramCode program_code_b)
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: unique_identifier{unique_identifier}, program_type{program_type},
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
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void Save(FileUtil::IOFile& file) const;
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u64 GetUniqueIdentifier() const {
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return unique_identifier;
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}
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bool HasProgramA() const {
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return program_type == Maxwell::ShaderProgram::VertexA;
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}
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Maxwell::ShaderProgram GetProgramType() const {
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return program_type;
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}
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Maxwell::ShaderStage GetProgramStage() const {
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switch (program_type) {
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB:
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return Maxwell::ShaderStage::Vertex;
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case Maxwell::ShaderProgram::TesselationControl:
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return Maxwell::ShaderStage::TesselationControl;
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case Maxwell::ShaderProgram::TesselationEval:
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return Maxwell::ShaderStage::TesselationEval;
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case Maxwell::ShaderProgram::Geometry:
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return Maxwell::ShaderStage::Geometry;
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case Maxwell::ShaderProgram::Fragment:
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return Maxwell::ShaderStage::Fragment;
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}
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UNREACHABLE();
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}
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const ProgramCode& GetProgramCode() const {
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return program_code;
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}
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const ProgramCode& GetProgramCodeB() const {
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return program_code_b;
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}
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private:
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u64 unique_identifier{};
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Maxwell::ShaderProgram program_type{};
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u32 program_code_size{};
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u32 program_code_size_b{};
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ProgramCode program_code;
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ProgramCode program_code_b;
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};
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struct ShaderDiskCacheUsage {
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private:
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auto Tie() const {
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return std::tie(unique_identifier, bindings, primitive);
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}
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public:
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u64 unique_identifier{};
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BaseBindings bindings;
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GLenum primitive{};
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bool operator<(const ShaderDiskCacheUsage& rhs) const {
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return Tie() < rhs.Tie();
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}
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bool operator==(const ShaderDiskCacheUsage& rhs) const {
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return Tie() == rhs.Tie();
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}
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bool operator!=(const ShaderDiskCacheUsage& rhs) const {
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return !this->operator==(rhs);
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}
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};
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class ShaderDiskCacheOpenGL {
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class ShaderDiskCacheOpenGL {
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public:
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public:
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/// Saves a raw dump to the transferable file. Checks for collisions.
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void SaveRaw(const ShaderDiskCacheRaw& entry);
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/// Saves shader usage to the transferable file. Does not check for collisions.
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void SaveUsage(const ShaderDiskCacheUsage& usage);
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private:
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private:
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/// Opens current game's transferable file and write it's header if it doesn't exist
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FileUtil::IOFile AppendTransferableFile() const;
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/// Create shader disk cache directories. Returns true on success.
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/// Create shader disk cache directories. Returns true on success.
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bool EnsureDirectories() const;
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bool EnsureDirectories() const;
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@ -60,6 +159,9 @@ private:
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/// Get user's shader directory path
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/// Get user's shader directory path
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std::string GetBaseDir() const;
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std::string GetBaseDir() const;
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// Stored transferable shaders
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std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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