gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
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@ -4,6 +4,18 @@
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#pragma once
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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namespace OpenGL {
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@ -11,4 +23,44 @@ namespace OpenGL {
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12);
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namespace {
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std::string GetTitleID() {
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return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
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}
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} // namespace
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bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
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const auto CreateDir = [](const std::string& dir) {
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if (!FileUtil::CreateDir(dir)) {
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LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
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return false;
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}
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return true;
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};
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return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
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CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
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CreateDir(GetPrecompiledDir());
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}
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std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
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return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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}
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std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
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return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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}
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std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
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return GetBaseDir() + DIR_SEP "transferable";
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}
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std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
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return GetBaseDir() + DIR_SEP "precompiled";
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}
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std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
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return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
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}
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} // namespace OpenGL
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@ -4,9 +4,11 @@
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#pragma once
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#include <string>
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#include <tuple>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace OpenGL {
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@ -38,4 +40,26 @@ public:
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}
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};
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class ShaderDiskCacheOpenGL {
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public:
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private:
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/// Create shader disk cache directories. Returns true on success.
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bool EnsureDirectories() const;
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/// Gets current game's transferable file path
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std::string GetTransferablePath() const;
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/// Gets current game's precompiled file path
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std::string GetPrecompiledPath() const;
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/// Get user's transferable directory path
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std::string GetTransferableDir() const;
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/// Get user's precompiled directory path
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std::string GetPrecompiledDir() const;
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/// Get user's shader directory path
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std::string GetBaseDir() const;
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};
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} // namespace OpenGL
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