yuzu/src/core/hle/service/acc/acc.cpp

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include "common/common_types.h"
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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#include "common/fs/file.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
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#include "common/string_util.h"
#include "common/swap.h"
#include "core/constants.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/acc/acc.h"
#include "core/hle/service/acc/acc_aa.h"
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
#include "core/hle/service/acc/async_context.h"
#include "core/hle/service/acc/errors.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/loader/loader.h"
namespace Service::Account {
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constexpr ResultCode ERR_INVALID_USER_ID{ErrorModule::Account, 20};
constexpr ResultCode ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22};
constexpr ResultCode ERR_INVALID_BUFFER{ErrorModule::Account, 30};
constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31};
constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
// Thumbnails are hard coded to be at least this size
constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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static std::filesystem::path GetImagePath(Common::UUID uuid) {
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch());
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}
static constexpr u32 SanitizeJPEGSize(std::size_t size) {
constexpr std::size_t max_jpeg_image_size = 0x20000;
return static_cast<u32>(std::min(size, max_jpeg_image_size));
}
class IManagerForSystemService final : public ServiceFramework<IManagerForSystemService> {
public:
explicit IManagerForSystemService(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IManagerForSystemService"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "CheckAvailability"},
{1, nullptr, "GetAccountId"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{100, nullptr, "SetSystemProgramIdentification"},
{101, nullptr, "RefreshNotificationTokenAsync"}, // 7.0.0+
{110, nullptr, "GetServiceEntryRequirementCache"}, // 4.0.0+
{111, nullptr, "InvalidateServiceEntryRequirementCache"}, // 4.0.0+
{112, nullptr, "InvalidateTokenCache"}, // 4.0.0 - 6.2.0
{113, nullptr, "GetServiceEntryRequirementCacheForOnlinePlay"}, // 6.1.0+
{120, nullptr, "GetNintendoAccountId"},
{121, nullptr, "CalculateNintendoAccountAuthenticationFingerprint"}, // 9.0.0+
{130, nullptr, "GetNintendoAccountUserResourceCache"},
{131, nullptr, "RefreshNintendoAccountUserResourceCacheAsync"},
{132, nullptr, "RefreshNintendoAccountUserResourceCacheAsyncIfSecondsElapsed"},
{133, nullptr, "GetNintendoAccountVerificationUrlCache"}, // 9.0.0+
{134, nullptr, "RefreshNintendoAccountVerificationUrlCache"}, // 9.0.0+
{135, nullptr, "RefreshNintendoAccountVerificationUrlCacheAsyncIfSecondsElapsed"}, // 9.0.0+
{140, nullptr, "GetNetworkServiceLicenseCache"}, // 5.0.0+
{141, nullptr, "RefreshNetworkServiceLicenseCacheAsync"}, // 5.0.0+
{142, nullptr, "RefreshNetworkServiceLicenseCacheAsyncIfSecondsElapsed"}, // 5.0.0+
{150, nullptr, "CreateAuthorizationRequest"},
};
// clang-format on
RegisterHandlers(functions);
}
};
// 3.0.0+
class IFloatingRegistrationRequest final : public ServiceFramework<IFloatingRegistrationRequest> {
public:
explicit IFloatingRegistrationRequest(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IFloatingRegistrationRequest"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSessionId"},
{12, nullptr, "GetAccountId"},
{13, nullptr, "GetLinkedNintendoAccountId"},
{14, nullptr, "GetNickname"},
{15, nullptr, "GetProfileImage"},
{21, nullptr, "LoadIdTokenCache"},
{100, nullptr, "RegisterUser"}, // [1.0.0-3.0.2] RegisterAsync
{101, nullptr, "RegisterUserWithUid"}, // [1.0.0-3.0.2] RegisterWithUidAsync
{102, nullptr, "RegisterNetworkServiceAccountAsync"}, // 4.0.0+
{103, nullptr, "RegisterNetworkServiceAccountWithUidAsync"}, // 4.0.0+
{110, nullptr, "SetSystemProgramIdentification"},
{111, nullptr, "EnsureIdTokenCacheAsync"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class IAdministrator final : public ServiceFramework<IAdministrator> {
public:
explicit IAdministrator(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IAdministrator"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "CheckAvailability"},
{1, nullptr, "GetAccountId"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{100, nullptr, "SetSystemProgramIdentification"},
{101, nullptr, "RefreshNotificationTokenAsync"}, // 7.0.0+
{110, nullptr, "GetServiceEntryRequirementCache"}, // 4.0.0+
{111, nullptr, "InvalidateServiceEntryRequirementCache"}, // 4.0.0+
{112, nullptr, "InvalidateTokenCache"}, // 4.0.0 - 6.2.0
{113, nullptr, "GetServiceEntryRequirementCacheForOnlinePlay"}, // 6.1.0+
{120, nullptr, "GetNintendoAccountId"},
{121, nullptr, "CalculateNintendoAccountAuthenticationFingerprint"}, // 9.0.0+
{130, nullptr, "GetNintendoAccountUserResourceCache"},
{131, nullptr, "RefreshNintendoAccountUserResourceCacheAsync"},
{132, nullptr, "RefreshNintendoAccountUserResourceCacheAsyncIfSecondsElapsed"},
{133, nullptr, "GetNintendoAccountVerificationUrlCache"}, // 9.0.0+
{134, nullptr, "RefreshNintendoAccountVerificationUrlCacheAsync"}, // 9.0.0+
{135, nullptr, "RefreshNintendoAccountVerificationUrlCacheAsyncIfSecondsElapsed"}, // 9.0.0+
{140, nullptr, "GetNetworkServiceLicenseCache"}, // 5.0.0+
{141, nullptr, "RefreshNetworkServiceLicenseCacheAsync"}, // 5.0.0+
{142, nullptr, "RefreshNetworkServiceLicenseCacheAsyncIfSecondsElapsed"}, // 5.0.0+
{150, nullptr, "CreateAuthorizationRequest"},
{200, nullptr, "IsRegistered"},
{201, nullptr, "RegisterAsync"},
{202, nullptr, "UnregisterAsync"},
{203, nullptr, "DeleteRegistrationInfoLocally"},
{220, nullptr, "SynchronizeProfileAsync"},
{221, nullptr, "UploadProfileAsync"},
{222, nullptr, "SynchronizaProfileAsyncIfSecondsElapsed"},
{250, nullptr, "IsLinkedWithNintendoAccount"},
{251, nullptr, "CreateProcedureToLinkWithNintendoAccount"},
{252, nullptr, "ResumeProcedureToLinkWithNintendoAccount"},
{255, nullptr, "CreateProcedureToUpdateLinkageStateOfNintendoAccount"},
{256, nullptr, "ResumeProcedureToUpdateLinkageStateOfNintendoAccount"},
{260, nullptr, "CreateProcedureToLinkNnidWithNintendoAccount"}, // 3.0.0+
{261, nullptr, "ResumeProcedureToLinkNnidWithNintendoAccount"}, // 3.0.0+
{280, nullptr, "ProxyProcedureToAcquireApplicationAuthorizationForNintendoAccount"},
{290, nullptr, "GetRequestForNintendoAccountUserResourceView"}, // 8.0.0+
{300, nullptr, "TryRecoverNintendoAccountUserStateAsync"}, // 6.0.0+
{400, nullptr, "IsServiceEntryRequirementCacheRefreshRequiredForOnlinePlay"}, // 6.1.0+
{401, nullptr, "RefreshServiceEntryRequirementCacheForOnlinePlayAsync"}, // 6.1.0+
{900, nullptr, "GetAuthenticationInfoForWin"}, // 9.0.0+
{901, nullptr, "ImportAsyncForWin"}, // 9.0.0+
{997, nullptr, "DebugUnlinkNintendoAccountAsync"},
{998, nullptr, "DebugSetAvailabilityErrorDetail"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class IAuthorizationRequest final : public ServiceFramework<IAuthorizationRequest> {
public:
explicit IAuthorizationRequest(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IAuthorizationRequest"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSessionId"},
{10, nullptr, "InvokeWithoutInteractionAsync"},
{19, nullptr, "IsAuthorized"},
{20, nullptr, "GetAuthorizationCode"},
{21, nullptr, "GetIdToken"},
{22, nullptr, "GetState"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class IOAuthProcedure final : public ServiceFramework<IOAuthProcedure> {
public:
explicit IOAuthProcedure(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IOAuthProcedure"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "PrepareAsync"},
{1, nullptr, "GetRequest"},
{2, nullptr, "ApplyResponse"},
{3, nullptr, "ApplyResponseAsync"},
{10, nullptr, "Suspend"},
};
// clang-format on
RegisterHandlers(functions);
}
};
// 3.0.0+
class IOAuthProcedureForExternalNsa final : public ServiceFramework<IOAuthProcedureForExternalNsa> {
public:
explicit IOAuthProcedureForExternalNsa(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IOAuthProcedureForExternalNsa"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "PrepareAsync"},
{1, nullptr, "GetRequest"},
{2, nullptr, "ApplyResponse"},
{3, nullptr, "ApplyResponseAsync"},
{10, nullptr, "Suspend"},
{100, nullptr, "GetAccountId"},
{101, nullptr, "GetLinkedNintendoAccountId"},
{102, nullptr, "GetNickname"},
{103, nullptr, "GetProfileImage"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class IOAuthProcedureForNintendoAccountLinkage final
: public ServiceFramework<IOAuthProcedureForNintendoAccountLinkage> {
public:
explicit IOAuthProcedureForNintendoAccountLinkage(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IOAuthProcedureForNintendoAccountLinkage"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "PrepareAsync"},
{1, nullptr, "GetRequest"},
{2, nullptr, "ApplyResponse"},
{3, nullptr, "ApplyResponseAsync"},
{10, nullptr, "Suspend"},
{100, nullptr, "GetRequestWithTheme"},
{101, nullptr, "IsNetworkServiceAccountReplaced"},
{199, nullptr, "GetUrlForIntroductionOfExtraMembership"}, // 2.0.0 - 5.1.0
};
// clang-format on
RegisterHandlers(functions);
}
};
class INotifier final : public ServiceFramework<INotifier> {
public:
explicit INotifier(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "INotifier"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSystemEvent"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class IProfileCommon : public ServiceFramework<IProfileCommon> {
public:
explicit IProfileCommon(Core::System& system_, const char* name, bool editor_commands,
Common::UUID user_id_, ProfileManager& profile_manager_)
: ServiceFramework{system_, name}, profile_manager{profile_manager_}, user_id{user_id_} {
static const FunctionInfo functions[] = {
{0, &IProfileCommon::Get, "Get"},
{1, &IProfileCommon::GetBase, "GetBase"},
{10, &IProfileCommon::GetImageSize, "GetImageSize"},
{11, &IProfileCommon::LoadImage, "LoadImage"},
};
RegisterHandlers(functions);
if (editor_commands) {
static const FunctionInfo editor_functions[] = {
{100, &IProfileCommon::Store, "Store"},
{101, &IProfileCommon::StoreWithImage, "StoreWithImage"},
};
RegisterHandlers(editor_functions);
}
}
protected:
void Get(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
ProfileBase profile_base{};
ProfileData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
ctx.WriteBuffer(data);
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(ResultSuccess);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user=0x{}",
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user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown); // TODO(ogniK): Get actual error code
}
}
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
ProfileBase profile_base{};
if (profile_manager.GetProfileBase(user_id, profile_base)) {
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(ResultSuccess);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base for user=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown); // TODO(ogniK): Get actual error code
}
}
void LoadImage(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile);
if (!image.IsOpen()) {
LOG_WARNING(Service_ACC,
"Failed to load user provided image! Falling back to built-in backup...");
ctx.WriteBuffer(Core::Constants::ACCOUNT_BACKUP_JPEG);
rb.Push(SanitizeJPEGSize(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
return;
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}
const u32 size = SanitizeJPEGSize(image.GetSize());
std::vector<u8> buffer(size);
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
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if (image.Read(buffer) != buffer.size()) {
LOG_ERROR(Service_ACC, "Failed to read all the bytes in the user provided image.");
}
ctx.WriteBuffer(buffer);
rb.Push<u32>(size);
}
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void GetImageSize(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
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common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-25 23:32:56 +00:00
const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile);
if (!image.IsOpen()) {
LOG_WARNING(Service_ACC,
"Failed to load user provided image! Falling back to built-in backup...");
rb.Push(SanitizeJPEGSize(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
} else {
rb.Push(SanitizeJPEGSize(image.GetSize()));
}
2018-09-18 14:16:52 +00:00
}
void Store(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto base = rp.PopRaw<ProfileBase>();
const auto user_data = ctx.ReadBuffer();
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid=0x{}",
Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.Format());
if (user_data.size() < sizeof(ProfileData)) {
LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_INVALID_BUFFER);
return;
}
ProfileData data;
std::memcpy(&data, user_data.data(), sizeof(ProfileData));
if (!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
LOG_ERROR(Service_ACC, "Failed to update profile data and base!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_FAILED_SAVE_DATA);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void StoreWithImage(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto base = rp.PopRaw<ProfileBase>();
const auto user_data = ctx.ReadBuffer();
const auto image_data = ctx.ReadBuffer(1);
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid=0x{}",
Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.Format());
if (user_data.size() < sizeof(ProfileData)) {
LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_INVALID_BUFFER);
return;
}
ProfileData data;
std::memcpy(&data, user_data.data(), sizeof(ProfileData));
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-25 23:32:56 +00:00
Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-25 23:32:56 +00:00
if (!image.IsOpen() || !image.SetSize(image_data.size()) ||
image.Write(image_data) != image_data.size() ||
!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_FAILED_SAVE_DATA);
return;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
ProfileManager& profile_manager;
Common::UUID user_id{Common::INVALID_UUID}; ///< The user id this profile refers to.
};
class IProfile final : public IProfileCommon {
public:
explicit IProfile(Core::System& system_, Common::UUID user_id_,
ProfileManager& profile_manager_)
: IProfileCommon{system_, "IProfile", false, user_id_, profile_manager_} {}
};
class IProfileEditor final : public IProfileCommon {
public:
explicit IProfileEditor(Core::System& system_, Common::UUID user_id_,
ProfileManager& profile_manager_)
: IProfileCommon{system_, "IProfileEditor", true, user_id_, profile_manager_} {}
};
class ISessionObject final : public ServiceFramework<ISessionObject> {
public:
explicit ISessionObject(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "ISessionObject"} {
// clang-format off
static const FunctionInfo functions[] = {
{999, nullptr, "Dummy"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class IGuestLoginRequest final : public ServiceFramework<IGuestLoginRequest> {
public:
explicit IGuestLoginRequest(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IGuestLoginRequest"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSessionId"},
{11, nullptr, "Unknown"}, // 1.0.0 - 2.3.0 (the name is blank on Switchbrew)
{12, nullptr, "GetAccountId"},
{13, nullptr, "GetLinkedNintendoAccountId"},
{14, nullptr, "GetNickname"},
{15, nullptr, "GetProfileImage"},
{21, nullptr, "LoadIdTokenCache"}, // 3.0.0+
};
// clang-format on
RegisterHandlers(functions);
}
};
class EnsureTokenIdCacheAsyncInterface final : public IAsyncContext {
public:
2021-09-08 14:09:04 +00:00
explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext{system_} {
MarkComplete();
}
~EnsureTokenIdCacheAsyncInterface() = default;
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
protected:
2021-09-08 14:09:04 +00:00
bool IsComplete() const override {
return true;
}
void Cancel() override {}
2021-09-08 14:09:04 +00:00
ResultCode GetResult() const override {
return ResultSuccess;
}
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
2021-09-08 14:09:04 +00:00
: ServiceFramework{system_, "IManagerForApplication"},
ensure_token_id{std::make_shared<EnsureTokenIdCacheAsyncInterface>(system)},
user_id{user_id_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
{2, &IManagerForApplication::EnsureIdTokenCacheAsync, "EnsureIdTokenCacheAsync"},
{3, &IManagerForApplication::LoadIdTokenCache, "LoadIdTokenCache"},
{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
{150, nullptr, "CreateAuthorizationRequest"},
{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
{170, nullptr, "LoadNetworkServiceLicenseKindAsync"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
2018-07-02 16:13:26 +00:00
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw<u64>(user_id.GetNintendoID());
}
void EnsureIdTokenCacheAsync(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface(ensure_token_id);
}
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
ensure_token_id->LoadIdTokenCache(ctx);
}
void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
std::vector<u8> nas_user_base_for_application(0x68);
ctx.WriteBuffer(nas_user_base_for_application, 0);
if (ctx.CanWriteBuffer(1)) {
std::vector<u8> unknown_out_buffer(ctx.GetWriteBufferSize(1));
ctx.WriteBuffer(unknown_out_buffer, 1);
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw<u64>(user_id.GetNintendoID());
}
void StoreOpenContext(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
std::shared_ptr<EnsureTokenIdCacheAsyncInterface> ensure_token_id{};
Common::UUID user_id{Common::INVALID_UUID};
};
// 6.0.0+
class IAsyncNetworkServiceLicenseKindContext final
: public ServiceFramework<IAsyncNetworkServiceLicenseKindContext> {
public:
explicit IAsyncNetworkServiceLicenseKindContext(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IAsyncNetworkServiceLicenseKindContext"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSystemEvent"},
{1, nullptr, "Cancel"},
{2, nullptr, "HasDone"},
{3, nullptr, "GetResult"},
{4, nullptr, "GetNetworkServiceLicenseKind"},
};
// clang-format on
RegisterHandlers(functions);
}
};
// 8.0.0+
class IOAuthProcedureForUserRegistration final
: public ServiceFramework<IOAuthProcedureForUserRegistration> {
public:
explicit IOAuthProcedureForUserRegistration(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IOAuthProcedureForUserRegistration"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "PrepareAsync"},
{1, nullptr, "GetRequest"},
{2, nullptr, "ApplyResponse"},
{3, nullptr, "ApplyResponseAsync"},
{10, nullptr, "Suspend"},
{100, nullptr, "GetAccountId"},
{101, nullptr, "GetLinkedNintendoAccountId"},
{102, nullptr, "GetNickname"},
{103, nullptr, "GetProfileImage"},
{110, nullptr, "RegisterUserAsync"},
{111, nullptr, "GetUid"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class DAUTH_O final : public ServiceFramework<DAUTH_O> {
public:
explicit DAUTH_O(Core::System& system_, Common::UUID) : ServiceFramework{system_, "dauth:o"} {
// clang-format off
static const FunctionInfo functions[] = {
2021-04-07 06:15:33 +00:00
{0, nullptr, "EnsureAuthenticationTokenCacheAsync"},
{1, nullptr, "LoadAuthenticationTokenCache"},
{2, nullptr, "InvalidateAuthenticationTokenCache"},
{10, nullptr, "EnsureEdgeTokenCacheAsync"},
{11, nullptr, "LoadEdgeTokenCache"},
{12, nullptr, "InvalidateEdgeTokenCache"},
{20, nullptr, "EnsureApplicationAuthenticationCacheAsync"},
{21, nullptr, "LoadApplicationAuthenticationTokenCache"},
{22, nullptr, "LoadApplicationNetworkServiceClientConfigCache"},
{23, nullptr, "IsApplicationAuthenticationCacheAvailable"},
{24, nullptr, "InvalidateApplicationAuthenticationCache"},
};
// clang-format on
RegisterHandlers(functions);
}
};
// 6.0.0+
class IAsyncResult final : public ServiceFramework<IAsyncResult> {
public:
explicit IAsyncResult(Core::System& system_, Common::UUID)
: ServiceFramework{system_, "IAsyncResult"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetResult"},
{1, nullptr, "Cancel"},
{2, nullptr, "IsAvailable"},
{3, nullptr, "GetSystemEvent"},
};
// clang-format on
RegisterHandlers(functions);
}
};
void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
}
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(profile_manager->UserExists(user_id));
}
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetOpenUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
rb.PushRaw<Common::UUID>(profile_manager->GetLastOpenedUser());
}
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IProfile>(system, user_id, *profile_manager);
}
void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(profile_manager->CanSystemRegisterUser());
}
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(InitializeApplicationInfoBase());
}
void Module::Interface::InitializeApplicationInfoRestricted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(Partial implementation) called");
// TODO(ogniK): We require checking if the user actually owns the title and what not. As of
2019-06-28 05:19:51 +00:00
// currently, we assume the user owns the title. InitializeApplicationInfoBase SHOULD be called
// first then we do extra checks if the game is a digital copy.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(InitializeApplicationInfoBase());
}
ResultCode Module::Interface::InitializeApplicationInfoBase() {
if (application_info) {
2019-06-28 05:19:51 +00:00
LOG_ERROR(Service_ACC, "Application already initialized");
return ERR_ACCOUNTINFO_ALREADY_INITIALIZED;
}
// TODO(ogniK): This should be changed to reflect the target process for when we have multiple
// processes emulated. As we don't actually have pid support we should assume we're just using
// our own process
const auto launch_property =
system.GetARPManager().GetLaunchProperty(system.GetCurrentProcessProgramID());
if (launch_property.Failed()) {
2019-06-28 05:19:51 +00:00
LOG_ERROR(Service_ACC, "Failed to get launch property");
return ERR_ACCOUNTINFO_BAD_APPLICATION;
}
switch (launch_property->base_game_storage_id) {
case FileSys::StorageId::GameCard:
application_info.application_type = ApplicationType::GameCard;
break;
case FileSys::StorageId::Host:
case FileSys::StorageId::NandUser:
case FileSys::StorageId::SdCard:
case FileSys::StorageId::None: // Yuzu specific, differs from hardware
application_info.application_type = ApplicationType::Digital;
break;
default:
LOG_ERROR(Service_ACC, "Invalid game storage ID! storage_id={}",
launch_property->base_game_storage_id);
2019-06-28 05:19:51 +00:00
return ERR_ACCOUNTINFO_BAD_APPLICATION;
}
LOG_WARNING(Service_ACC, "ApplicationInfo init required");
// TODO(ogniK): Actual initalization here
return ResultSuccess;
}
void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IManagerForApplication>(system, profile_manager->GetLastOpenedUser());
}
void Module::Interface::IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
FileSys::NACP nacp;
2019-06-16 10:18:35 +00:00
const auto res = system.GetAppLoader().ReadControlData(nacp);
bool is_locked = false;
if (res != Loader::ResultStatus::Success) {
const FileSys::PatchManager pm{system.GetCurrentProcessProgramID(),
system.GetFileSystemController(),
system.GetContentProvider()};
const auto nacp_unique = pm.GetControlMetadata().first;
if (nacp_unique != nullptr) {
is_locked = nacp_unique->GetUserAccountSwitchLock();
2019-06-16 22:17:26 +00:00
} else {
LOG_ERROR(Service_ACC, "nacp_unique is null!");
}
} else {
is_locked = nacp.GetUserAccountSwitchLock();
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
2019-06-16 10:18:35 +00:00
rb.Push(is_locked);
}
void Module::Interface::InitializeApplicationInfoV2(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called, user_id=0x{}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IProfileEditor>(system, user_id, *profile_manager);
}
void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
// All users should be qualified. We don't actually have parental control or anything to do with
// nintendo online currently. We're just going to assume the user running the game has access to
// the game regardless of parental control settings.
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Module::Interface::LoadOpenContext(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// This is similar to GetBaasAccountManagerForApplication
// This command is used concurrently with ListOpenContextStoredUsers
// TODO: Find the differences between this and GetBaasAccountManagerForApplication
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IManagerForApplication>(system, profile_manager->GetLastOpenedUser());
}
void Module::Interface::ListOpenContextStoredUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(ogniK): Handle open contexts
ctx.WriteBuffer(profile_manager->GetOpenUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Module::Interface::StoreSaveDataThumbnailApplication(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid=0x{}", uuid.Format());
// TODO(ogniK): Check if application ID is zero on acc initialize. As we don't have a reliable
// way of confirming things like the TID, we're going to assume a non zero value for the time
// being.
constexpr u64 tid{1};
StoreSaveDataThumbnail(ctx, uuid, tid);
}
void Module::Interface::StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
const auto tid = rp.Pop<u64_le>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid=0x{}, tid={:016X}", uuid.Format(), tid);
StoreSaveDataThumbnail(ctx, uuid, tid);
}
void Module::Interface::StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx,
const Common::UUID& uuid, const u64 tid) {
IPC::ResponseBuilder rb{ctx, 2};
if (tid == 0) {
LOG_ERROR(Service_ACC, "TitleID is not valid!");
rb.Push(ERR_INVALID_APPLICATION_ID);
return;
}
if (!uuid) {
LOG_ERROR(Service_ACC, "User ID is not valid!");
rb.Push(ERR_INVALID_USER_ID);
return;
}
const auto thumbnail_size = ctx.GetReadBufferSize();
if (thumbnail_size != THUMBNAIL_SIZE) {
LOG_ERROR(Service_ACC, "Buffer size is empty! size={:X} expecting {:X}", thumbnail_size,
THUMBNAIL_SIZE);
rb.Push(ERR_INVALID_BUFFER_SIZE);
return;
}
// TODO(ogniK): Construct save data thumbnail
rb.Push(ResultSuccess);
}
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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// A u8 is passed into this function which we can safely ignore. It's to determine if we have
// access to use the network or not by the looks of it
IPC::ResponseBuilder rb{ctx, 6};
if (profile_manager->GetUserCount() != 1) {
rb.Push(ResultSuccess);
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}
const auto user_list = profile_manager->GetAllUsers();
if (std::ranges::all_of(user_list, [](const auto& user) { return user.IsInvalid(); })) {
rb.Push(ResultUnknown); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}
// Select the first user we have
rb.Push(ResultSuccess);
rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
}
Module::Interface::Interface(std::shared_ptr<Module> module_,
std::shared_ptr<ProfileManager> profile_manager_,
Core::System& system_, const char* name)
: ServiceFramework{system_, name}, module{std::move(module_)}, profile_manager{std::move(
profile_manager_)} {}
Module::Interface::~Interface() = default;
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void InstallInterfaces(Core::System& system) {
auto module = std::make_shared<Module>();
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auto profile_manager = std::make_shared<ProfileManager>();
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std::make_shared<ACC_AA>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
std::make_shared<ACC_SU>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
std::make_shared<ACC_U0>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
std::make_shared<ACC_U1>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
}
} // namespace Service::Account