acc: Fix InitializeApplicationInfo
We're not suppose to pop a u64, should just read the sent pid and check that
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@ -319,46 +319,37 @@ void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestCon
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void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto pid = rp.Pop<u64>();
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LOG_DEBUG(Service_ACC, "called, process_id={}", pid);
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(InitializeApplicationInfoBase(pid));
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rb.Push(InitializeApplicationInfoBase());
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}
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void Module::Interface::InitializeApplicationInfoRestricted(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto pid = rp.Pop<u64>();
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LOG_WARNING(Service_ACC, "(Partial implementation) called, process_id={}", pid);
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LOG_WARNING(Service_ACC, "(Partial implementation) called");
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// TODO(ogniK): We require checking if the user actually owns the title and what not. As of
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// currently, we assume the user owns the title. InitializeApplicationInfoBase SHOULD be called
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// first then we do extra checks if the game is a digital copy.
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(InitializeApplicationInfoBase(pid));
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rb.Push(InitializeApplicationInfoBase());
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}
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ResultCode Module::Interface::InitializeApplicationInfoBase(u64 process_id) {
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ResultCode Module::Interface::InitializeApplicationInfoBase() {
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if (application_info) {
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LOG_ERROR(Service_ACC, "Application already initialized");
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return ERR_ACCOUNTINFO_ALREADY_INITIALIZED;
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}
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const auto& list = system.Kernel().GetProcessList();
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const auto iter = std::find_if(list.begin(), list.end(), [&process_id](const auto& process) {
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return process->GetProcessID() == process_id;
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});
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if (iter == list.end()) {
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LOG_ERROR(Service_ACC, "Failed to find process ID");
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application_info.application_type = ApplicationType::Unknown;
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return ERR_ACCOUNTINFO_BAD_APPLICATION;
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}
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const auto launch_property = system.GetARPManager().GetLaunchProperty((*iter)->GetTitleID());
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// TODO(ogniK): This should be changed to reflect the target process for when we have multiple
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// processes emulated. As we don't actually have pid support we should assume we're just using
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// our own process
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const auto& current_process = system.Kernel().CurrentProcess();
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const auto launch_property =
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system.GetARPManager().GetLaunchProperty(current_process->GetTitleID());
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if (launch_property.Failed()) {
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LOG_ERROR(Service_ACC, "Failed to get launch property");
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@ -372,10 +363,12 @@ ResultCode Module::Interface::InitializeApplicationInfoBase(u64 process_id) {
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case FileSys::StorageId::Host:
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case FileSys::StorageId::NandUser:
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case FileSys::StorageId::SdCard:
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case FileSys::StorageId::None: // Yuzu specific, differs from hardware
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application_info.application_type = ApplicationType::Digital;
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break;
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default:
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LOG_ERROR(Service_ACC, "Invalid game storage ID");
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LOG_ERROR(Service_ACC, "Invalid game storage ID! storage_id={}",
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launch_property->base_game_storage_id);
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return ERR_ACCOUNTINFO_BAD_APPLICATION;
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}
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@ -35,7 +35,7 @@ public:
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void GetProfileEditor(Kernel::HLERequestContext& ctx);
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private:
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ResultCode InitializeApplicationInfoBase(u64 process_id);
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ResultCode InitializeApplicationInfoBase();
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enum class ApplicationType : u32_le {
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GameCard = 0,
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