yuzu/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Optimization {
namespace {
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void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
if (count != 1) {
throw NotImplementedException("Constant buffer descriptor indexing");
}
if ((info.constant_buffer_mask & (1U << index)) != 0) {
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return;
}
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info.constant_buffer_mask |= 1U << index;
info.constant_buffer_descriptors.push_back({
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.index{index},
.count{1},
});
}
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void VisitUsages(Info& info, IR::Inst& inst) {
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switch (inst.Opcode()) {
case IR::Opcode::WorkgroupId:
info.uses_workgroup_id = true;
break;
case IR::Opcode::LocalInvocationId:
info.uses_local_invocation_id = true;
break;
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case IR::Opcode::CompositeConstructF16x2:
case IR::Opcode::CompositeConstructF16x3:
case IR::Opcode::CompositeConstructF16x4:
case IR::Opcode::CompositeExtractF16x2:
case IR::Opcode::CompositeExtractF16x3:
case IR::Opcode::CompositeExtractF16x4:
case IR::Opcode::BitCastU16F16:
case IR::Opcode::BitCastF16U16:
case IR::Opcode::PackFloat2x16:
case IR::Opcode::UnpackFloat2x16:
case IR::Opcode::ConvertS16F16:
case IR::Opcode::ConvertS32F16:
case IR::Opcode::ConvertS64F16:
case IR::Opcode::ConvertU16F16:
case IR::Opcode::ConvertU32F16:
case IR::Opcode::ConvertU64F16:
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case IR::Opcode::FPAbs16:
case IR::Opcode::FPAdd16:
case IR::Opcode::FPCeil16:
case IR::Opcode::FPFloor16:
case IR::Opcode::FPFma16:
case IR::Opcode::FPMul16:
case IR::Opcode::FPNeg16:
case IR::Opcode::FPRoundEven16:
case IR::Opcode::FPSaturate16:
case IR::Opcode::FPTrunc16:
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info.uses_fp16 = true;
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break;
case IR::Opcode::FPAbs64:
case IR::Opcode::FPAdd64:
case IR::Opcode::FPCeil64:
case IR::Opcode::FPFloor64:
case IR::Opcode::FPFma64:
case IR::Opcode::FPMax64:
case IR::Opcode::FPMin64:
case IR::Opcode::FPMul64:
case IR::Opcode::FPNeg64:
case IR::Opcode::FPRecip64:
case IR::Opcode::FPRecipSqrt64:
case IR::Opcode::FPRoundEven64:
case IR::Opcode::FPSaturate64:
case IR::Opcode::FPTrunc64:
info.uses_fp64 = true;
break;
case IR::Opcode::GetCbuf:
if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) {
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AddConstantBufferDescriptor(info, index.U32(), 1);
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} else {
throw NotImplementedException("Constant buffer with non-immediate index");
}
break;
case IR::Opcode::BindlessImageSampleImplicitLod:
case IR::Opcode::BindlessImageSampleExplicitLod:
case IR::Opcode::BindlessImageSampleDrefImplicitLod:
case IR::Opcode::BindlessImageSampleDrefExplicitLod:
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
case IR::Opcode::BoundImageSampleDrefImplicitLod:
case IR::Opcode::BoundImageSampleDrefExplicitLod:
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
case IR::Opcode::ImageSampleDrefExplicitLod: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
info.uses_sparse_residency |=
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
break;
}
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default:
break;
}
}
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void VisitFpModifiers(Info& info, IR::Inst& inst) {
switch (inst.Opcode()) {
case IR::Opcode::FPAdd16:
case IR::Opcode::FPFma16:
case IR::Opcode::FPMul16:
case IR::Opcode::FPRoundEven16:
case IR::Opcode::FPFloor16:
case IR::Opcode::FPCeil16:
case IR::Opcode::FPTrunc16: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare:
break;
case IR::FmzMode::FTZ:
case IR::FmzMode::FMZ:
info.uses_fp16_denorms_flush = true;
break;
case IR::FmzMode::None:
info.uses_fp16_denorms_preserve = true;
break;
}
break;
}
case IR::Opcode::FPAdd32:
case IR::Opcode::FPFma32:
case IR::Opcode::FPMul32:
case IR::Opcode::FPRoundEven32:
case IR::Opcode::FPFloor32:
case IR::Opcode::FPCeil32:
case IR::Opcode::FPTrunc32: {
const auto control{inst.Flags<IR::FpControl>()};
switch (control.fmz_mode) {
case IR::FmzMode::DontCare:
break;
case IR::FmzMode::FTZ:
case IR::FmzMode::FMZ:
info.uses_fp32_denorms_flush = true;
break;
case IR::FmzMode::None:
info.uses_fp32_denorms_preserve = true;
break;
}
break;
}
default:
break;
}
}
void Visit(Info& info, IR::Inst& inst) {
VisitUsages(info, inst);
VisitFpModifiers(info, inst);
}
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} // Anonymous namespace
void CollectShaderInfoPass(IR::Program& program) {
Info& info{program.info};
for (IR::Function& function : program.functions) {
for (IR::Block* const block : function.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
Visit(info, inst);
}
}
}
}
} // namespace Shader::Optimization