2021-02-16 07:10:22 +00:00
|
|
|
// Copyright 2021 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include "shader_recompiler/frontend/ir/program.h"
|
|
|
|
#include "shader_recompiler/shader_info.h"
|
|
|
|
|
|
|
|
namespace Shader::Optimization {
|
|
|
|
namespace {
|
|
|
|
void AddConstantBufferDescriptor(Info& info, u32 index) {
|
|
|
|
auto& descriptor{info.constant_buffers.at(index)};
|
|
|
|
if (descriptor) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
descriptor = &info.constant_buffer_descriptors.emplace_back(Info::ConstantBufferDescriptor{
|
|
|
|
.index{index},
|
|
|
|
.count{1},
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
void Visit(Info& info, IR::Inst& inst) {
|
|
|
|
switch (inst.Opcode()) {
|
|
|
|
case IR::Opcode::WorkgroupId:
|
|
|
|
info.uses_workgroup_id = true;
|
|
|
|
break;
|
|
|
|
case IR::Opcode::LocalInvocationId:
|
|
|
|
info.uses_local_invocation_id = true;
|
|
|
|
break;
|
2021-02-19 21:10:18 +00:00
|
|
|
case IR::Opcode::CompositeConstructF16x2:
|
|
|
|
case IR::Opcode::CompositeConstructF16x3:
|
|
|
|
case IR::Opcode::CompositeConstructF16x4:
|
|
|
|
case IR::Opcode::CompositeExtractF16x2:
|
|
|
|
case IR::Opcode::CompositeExtractF16x3:
|
|
|
|
case IR::Opcode::CompositeExtractF16x4:
|
|
|
|
case IR::Opcode::BitCastU16F16:
|
|
|
|
case IR::Opcode::BitCastF16U16:
|
|
|
|
case IR::Opcode::PackFloat2x16:
|
|
|
|
case IR::Opcode::UnpackFloat2x16:
|
|
|
|
case IR::Opcode::ConvertS16F16:
|
|
|
|
case IR::Opcode::ConvertS32F16:
|
|
|
|
case IR::Opcode::ConvertS64F16:
|
|
|
|
case IR::Opcode::ConvertU16F16:
|
|
|
|
case IR::Opcode::ConvertU32F16:
|
|
|
|
case IR::Opcode::ConvertU64F16:
|
2021-02-16 07:10:22 +00:00
|
|
|
case IR::Opcode::FPAbs16:
|
|
|
|
case IR::Opcode::FPAdd16:
|
|
|
|
case IR::Opcode::FPCeil16:
|
|
|
|
case IR::Opcode::FPFloor16:
|
|
|
|
case IR::Opcode::FPFma16:
|
|
|
|
case IR::Opcode::FPMul16:
|
|
|
|
case IR::Opcode::FPNeg16:
|
|
|
|
case IR::Opcode::FPRoundEven16:
|
|
|
|
case IR::Opcode::FPSaturate16:
|
|
|
|
case IR::Opcode::FPTrunc16:
|
2021-02-19 21:10:18 +00:00
|
|
|
info.uses_fp16 = true;
|
2021-02-16 07:10:22 +00:00
|
|
|
break;
|
|
|
|
case IR::Opcode::FPAbs64:
|
|
|
|
case IR::Opcode::FPAdd64:
|
|
|
|
case IR::Opcode::FPCeil64:
|
|
|
|
case IR::Opcode::FPFloor64:
|
|
|
|
case IR::Opcode::FPFma64:
|
|
|
|
case IR::Opcode::FPMax64:
|
|
|
|
case IR::Opcode::FPMin64:
|
|
|
|
case IR::Opcode::FPMul64:
|
|
|
|
case IR::Opcode::FPNeg64:
|
|
|
|
case IR::Opcode::FPRecip64:
|
|
|
|
case IR::Opcode::FPRecipSqrt64:
|
|
|
|
case IR::Opcode::FPRoundEven64:
|
|
|
|
case IR::Opcode::FPSaturate64:
|
|
|
|
case IR::Opcode::FPTrunc64:
|
|
|
|
info.uses_fp64 = true;
|
|
|
|
break;
|
|
|
|
case IR::Opcode::GetCbuf:
|
|
|
|
if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) {
|
|
|
|
AddConstantBufferDescriptor(info, index.U32());
|
|
|
|
} else {
|
|
|
|
throw NotImplementedException("Constant buffer with non-immediate index");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
|
|
|
|
void CollectShaderInfoPass(IR::Program& program) {
|
|
|
|
Info& info{program.info};
|
|
|
|
for (IR::Function& function : program.functions) {
|
|
|
|
for (IR::Block* const block : function.post_order_blocks) {
|
|
|
|
for (IR::Inst& inst : block->Instructions()) {
|
|
|
|
Visit(info, inst);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace Shader::Optimization
|