771a9c21cc
From -fsanitize=address, this code wasn't calling the proper destructor. Adding virtual destructors for each inherited class and the base class fixes this bug. While we are at it, mark the functions as final.
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <memory>
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#include "common/common_types.h"
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namespace Common {
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class WallClock {
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public:
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virtual ~WallClock() = default;
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/// Returns current wall time in nanoseconds
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[[nodiscard]] virtual std::chrono::nanoseconds GetTimeNS() = 0;
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/// Returns current wall time in microseconds
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[[nodiscard]] virtual std::chrono::microseconds GetTimeUS() = 0;
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/// Returns current wall time in milliseconds
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[[nodiscard]] virtual std::chrono::milliseconds GetTimeMS() = 0;
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/// Returns current wall time in emulated clock cycles
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[[nodiscard]] virtual u64 GetClockCycles() = 0;
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/// Returns current wall time in emulated cpu cycles
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[[nodiscard]] virtual u64 GetCPUCycles() = 0;
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virtual void Pause(bool is_paused) = 0;
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/// Tells if the wall clock, uses the host CPU's hardware clock
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[[nodiscard]] bool IsNative() const {
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return is_native;
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}
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protected:
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WallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, bool is_native)
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: emulated_cpu_frequency{emulated_cpu_frequency},
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emulated_clock_frequency{emulated_clock_frequency}, is_native{is_native} {}
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u64 emulated_cpu_frequency;
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u64 emulated_clock_frequency;
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private:
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bool is_native;
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};
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[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
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u32 emulated_clock_frequency);
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} // namespace Common
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