.. |
gl_buffer_cache.cpp
|
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
|
2021-07-22 21:51:35 -04:00 |
gl_buffer_cache.h
|
buffer_cache: Fix copy based uniform bindings tracking
|
2021-07-22 21:51:35 -04:00 |
gl_compute_pipeline.cpp
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_compute_pipeline.h
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_device.cpp
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_device.h
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_fence_manager.cpp
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_fence_manager.h
|
video_core: Reimplement the buffer cache
|
2021-02-13 02:17:22 -03:00 |
gl_graphics_pipeline.cpp
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_graphics_pipeline.h
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_query_cache.cpp
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_query_cache.h
|
video_core: Resolve more variable shadowing scenarios pt.3
|
2020-12-05 16:02:23 -05:00 |
gl_rasterizer.cpp
|
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
|
2021-07-22 21:51:39 -04:00 |
gl_rasterizer.h
|
glasm: Use storage buffers instead of global memory when possible
|
2021-07-22 21:51:33 -04:00 |
gl_resource_manager.cpp
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
gl_resource_manager.h
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
gl_shader_cache.cpp
|
video_core: Enable GL SPIR-V shaders
|
2021-07-22 21:51:39 -04:00 |
gl_shader_cache.h
|
shader: Unify shader stage types
|
2021-07-22 21:51:39 -04:00 |
gl_shader_context.h
|
gl_shader_cache: Implement async shaders
|
2021-07-22 21:51:38 -04:00 |
gl_shader_manager.cpp
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
gl_shader_manager.h
|
gl_shader_cache: Rename Program abstractions into Pipeline
|
2021-07-22 21:51:33 -04:00 |
gl_shader_util.cpp
|
glsl: Address more feedback. Implement indexed texture reads
|
2021-07-22 21:51:38 -04:00 |
gl_shader_util.h
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
gl_state_tracker.cpp
|
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
2021-07-22 21:51:29 -04:00 |
gl_state_tracker.h
|
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
2021-07-22 21:51:29 -04:00 |
gl_stream_buffer.cpp
|
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
|
2021-02-13 05:11:48 -03:00 |
gl_stream_buffer.h
|
common: Replace common_sizes into user-literals
|
2021-06-24 09:27:40 -07:00 |
gl_texture_cache.cpp
|
gl_texture_cache: Create image storage views
|
2021-07-22 21:51:35 -04:00 |
gl_texture_cache.h
|
gl_texture_cache: Create image storage views
|
2021-07-22 21:51:35 -04:00 |
maxwell_to_gl.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
renderer_opengl.cpp
|
shader: Fix disabled and unwritten attributes and varyings
|
2021-07-22 21:51:39 -04:00 |
renderer_opengl.h
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
util_shaders.cpp
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
util_shaders.h
|
astc_decoder: Refactor for style and more efficient memory use
|
2021-03-25 16:53:51 -04:00 |