yuzu/src/audio_core/audio_core.h
Yuri Kunde Schlesner b4a93cfdde DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00

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685 B
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "common/common_types.h"
#include "core/memory.h"
namespace AudioCore {
constexpr int native_sample_rate = 32728; ///< 32kHz
/// Initialise Audio Core
void Init();
/// Returns a reference to the array backing DSP memory
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
/// Select the sink to use based on sink id.
void SelectSink(std::string sink_id);
/// Enable/Disable stretching.
void EnableStretching(bool enable);
/// Shutdown Audio Core
void Shutdown();
} // namespace AudioCore