ed4e599008
system: Get rid of an unnecessary enum typedef
34 lines
941 B
C++
34 lines
941 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/emu_window.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace System {
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// State of the full emulator
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enum State {
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STATE_NULL = 0, ///< System is in null state, nothing initialized
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STATE_IDLE, ///< System is in an initialized state, but not running
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STATE_RUNNING, ///< System is running
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STATE_LOADING, ///< System is loading a ROM
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STATE_HALTED, ///< System is halted (error)
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STATE_STALLED, ///< System is stalled (unused)
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STATE_DEBUG, ///< System is in a special debug mode (unused)
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STATE_DIE ///< System is shutting down
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};
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extern volatile State g_state;
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void UpdateState(State state);
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void Init(EmuWindow* emu_window);
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void RunLoopFor(int cycles);
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void RunLoopUntil(u64 global_cycles);
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void Shutdown();
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}
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