yuzu/src/video_core/engines/shader_header.h
ReinUsesLisp 2339fe199f shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082

yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.

While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).

https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00

160 lines
5.5 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Tegra::Shader {
enum class OutputTopology : u32 {
PointList = 1,
LineStrip = 6,
TriangleStrip = 7,
};
enum class PixelImap : u8 {
Unused = 0,
Constant = 1,
Perspective = 2,
ScreenLinear = 3,
};
// Documentation in:
// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
struct Header {
union {
BitField<0, 5, u32> sph_type;
BitField<5, 5, u32> version;
BitField<10, 4, u32> shader_type;
BitField<14, 1, u32> mrt_enable;
BitField<15, 1, u32> kills_pixels;
BitField<16, 1, u32> does_global_store;
BitField<17, 4, u32> sass_version;
BitField<21, 5, u32> reserved;
BitField<26, 1, u32> does_load_or_store;
BitField<27, 1, u32> does_fp64;
BitField<28, 4, u32> stream_out_mask;
} common0{};
union {
BitField<0, 24, u32> shader_local_memory_low_size;
BitField<24, 8, u32> per_patch_attribute_count;
} common1{};
union {
BitField<0, 24, u32> shader_local_memory_high_size;
BitField<24, 8, u32> threads_per_input_primitive;
} common2{};
union {
BitField<0, 24, u32> shader_local_memory_crs_size;
BitField<24, 4, OutputTopology> output_topology;
BitField<28, 4, u32> reserved;
} common3{};
union {
BitField<0, 12, u32> max_output_vertices;
BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
BitField<20, 4, u32> reserved;
BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
} common4{};
union {
struct {
INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB
INSERT_UNION_PADDING_BYTES(16); // ImapGenericVector[32]
INSERT_UNION_PADDING_BYTES(2); // ImapColor
union {
BitField<0, 8, u16> clip_distances;
BitField<8, 1, u16> point_sprite_s;
BitField<9, 1, u16> point_sprite_t;
BitField<10, 1, u16> fog_coordinate;
BitField<12, 1, u16> tessellation_eval_point_u;
BitField<13, 1, u16> tessellation_eval_point_v;
BitField<14, 1, u16> instance_id;
BitField<15, 1, u16> vertex_id;
};
INSERT_UNION_PADDING_BYTES(5); // ImapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(1); // ImapReserved
INSERT_UNION_PADDING_BYTES(3); // OmapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // OmapSystemValuesB
INSERT_UNION_PADDING_BYTES(16); // OmapGenericVector[32]
INSERT_UNION_PADDING_BYTES(2); // OmapColor
INSERT_UNION_PADDING_BYTES(2); // OmapSystemValuesC
INSERT_UNION_PADDING_BYTES(5); // OmapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(1); // OmapReserved
} vtg;
struct {
INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB
union {
BitField<0, 2, PixelImap> x;
BitField<2, 2, PixelImap> y;
BitField<4, 2, PixelImap> z;
BitField<6, 2, PixelImap> w;
u8 raw;
} imap_generic_vector[32];
INSERT_UNION_PADDING_BYTES(2); // ImapColor
INSERT_UNION_PADDING_BYTES(2); // ImapSystemValuesC
INSERT_UNION_PADDING_BYTES(10); // ImapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(2); // ImapReserved
struct {
u32 target;
union {
BitField<0, 1, u32> sample_mask;
BitField<1, 1, u32> depth;
BitField<2, 30, u32> reserved;
};
} omap;
bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
const u32 bit = render_target * 4 + component;
return omap.target & (1 << bit);
}
PixelImap GetPixelImap(u32 attribute) const {
const auto get_index = [this, attribute](u32 index) {
return static_cast<PixelImap>(
(imap_generic_vector[attribute].raw >> (index * 2)) & 3);
};
std::optional<PixelImap> result;
for (u32 component = 0; component < 4; ++component) {
const PixelImap index = get_index(component);
if (index == PixelImap::Unused) {
continue;
}
if (result && result != index) {
LOG_CRITICAL(HW_GPU, "Generic attribute conflict in interpolation mode");
}
result = index;
}
return result.value_or(PixelImap::Unused);
}
} ps;
std::array<u32, 0xF> raw{};
};
u64 GetLocalMemorySize() const {
return (common1.shader_local_memory_low_size |
(common2.shader_local_memory_high_size << 24));
}
};
static_assert(sizeof(Header) == 0x50, "Incorrect structure size");
} // namespace Tegra::Shader