eb676c343a
- Used by Animal Crossing: New Horizons.
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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#include "core/hle/service/time/clock_types.h"
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#include "core/hle/service/time/time_manager.h"
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namespace Core {
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class System;
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}
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namespace Service::Time {
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class Module final {
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public:
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Module(Core::System& system) : time_manager{system} {}
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class Interface : public ServiceFramework<Interface> {
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public:
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explicit Interface(std::shared_ptr<Module> module, Core::System& system, const char* name);
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~Interface() override;
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void GetStandardUserSystemClock(Kernel::HLERequestContext& ctx);
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void GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx);
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void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
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void GetTimeZoneService(Kernel::HLERequestContext& ctx);
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void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
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void IsStandardNetworkSystemClockAccuracySufficient(Kernel::HLERequestContext& ctx);
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void CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERequestContext& ctx);
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void GetClockSnapshot(Kernel::HLERequestContext& ctx);
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void GetClockSnapshotFromSystemClockContext(Kernel::HLERequestContext& ctx);
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void CalculateStandardUserSystemClockDifferenceByUser(Kernel::HLERequestContext& ctx);
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void CalculateSpanBetween(Kernel::HLERequestContext& ctx);
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void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
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private:
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ResultCode GetClockSnapshotFromSystemClockContextInternal(
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Kernel::Thread* thread, Clock::SystemClockContext user_context,
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Clock::SystemClockContext network_context, u8 type,
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Clock::ClockSnapshot& cloc_snapshot);
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protected:
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std::shared_ptr<Module> module;
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Core::System& system;
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};
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TimeManager& GetTimeManager() {
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return time_manager;
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}
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private:
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TimeManager time_manager;
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};
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/// Registers all Time services with the specified service manager.
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void InstallInterfaces(Core::System& system);
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} // namespace Service::Time
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