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gl_rasterizer.cpp
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GLRasterizer: Implemented instanced vertex arrays.
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2018-08-18 14:42:26 -05:00 |
gl_rasterizer.h
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gl_rasterizer: Use a shared helper to upload from CPU memory.
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2018-08-12 16:10:26 +02:00 |
gl_rasterizer_cache.cpp
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Implemented RGBA8_UINT
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2018-08-20 22:26:54 +10:00 |
gl_rasterizer_cache.h
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Implemented RGBA8_UINT
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2018-08-20 22:26:54 +10:00 |
gl_resource_manager.h
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gl_state: Fix state management for texture swizzle.
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2018-06-26 17:15:58 -04:00 |
gl_shader_decompiler.cpp
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Shaders: Implement depth writing in fragment shaders.
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2018-08-20 21:57:56 -05:00 |
gl_shader_decompiler.h
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video_core: Use nested namespaces where applicable
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2018-07-20 18:23:54 -04:00 |
gl_shader_gen.cpp
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Shaders: Write all the enabled color outputs when a fragment shader exits.
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2018-08-20 17:31:25 -05:00 |
gl_shader_gen.h
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Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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2018-08-19 12:57:54 -05:00 |
gl_shader_manager.cpp
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Rasterizer: Implemented instanced rendering.
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2018-08-14 22:25:07 -05:00 |
gl_shader_manager.h
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Rasterizer: Implemented instanced rendering.
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2018-08-14 22:25:07 -05:00 |
gl_shader_util.cpp
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
gl_shader_util.h
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
gl_state.cpp
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gl_state: Don't track constant buffer mappings.
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2018-08-12 16:10:26 +02:00 |
gl_state.h
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gl_state: Don't track constant buffer mappings.
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2018-08-12 16:10:26 +02:00 |
gl_stream_buffer.cpp
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Update the stream_buffer helper from Citra.
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2018-08-12 15:47:35 +02:00 |
gl_stream_buffer.h
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Update the stream_buffer helper from Citra.
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2018-08-12 15:47:35 +02:00 |
maxwell_to_gl.h
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Added WrapMode MirrorOnceClampToEdge
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2018-08-19 02:26:50 +10:00 |
renderer_opengl.cpp
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renderer_opengl: Treat OpenGL errors as critical.
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2018-08-17 00:09:27 -04:00 |
renderer_opengl.h
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core: Namespace EmuWindow
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2018-08-11 20:20:21 -04:00 |