yuzu/src/video_core/renderer_opengl
Subv e3bddf8137 Shaders: Implement depth writing in fragment shaders.
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
..
gl_rasterizer.cpp GLRasterizer: Implemented instanced vertex arrays. 2018-08-18 14:42:26 -05:00
gl_rasterizer.h gl_rasterizer: Use a shared helper to upload from CPU memory. 2018-08-12 16:10:26 +02:00
gl_rasterizer_cache.cpp Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
gl_rasterizer_cache.h Implemented RGBA8_UINT 2018-08-20 22:26:54 +10:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp Shaders: Implement depth writing in fragment shaders. 2018-08-20 21:57:56 -05:00
gl_shader_decompiler.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
gl_shader_gen.cpp Shaders: Write all the enabled color outputs when a fragment shader exits. 2018-08-20 17:31:25 -05:00
gl_shader_gen.h Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 2018-08-19 12:57:54 -05:00
gl_shader_manager.cpp Rasterizer: Implemented instanced rendering. 2018-08-14 22:25:07 -05:00
gl_shader_manager.h Rasterizer: Implemented instanced rendering. 2018-08-14 22:25:07 -05:00
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
gl_state.h gl_state: Don't track constant buffer mappings. 2018-08-12 16:10:26 +02:00
gl_stream_buffer.cpp Update the stream_buffer helper from Citra. 2018-08-12 15:47:35 +02:00
gl_stream_buffer.h Update the stream_buffer helper from Citra. 2018-08-12 15:47:35 +02:00
maxwell_to_gl.h Added WrapMode MirrorOnceClampToEdge 2018-08-19 02:26:50 +10:00
renderer_opengl.cpp renderer_opengl: Treat OpenGL errors as critical. 2018-08-17 00:09:27 -04:00
renderer_opengl.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00