90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
|
|
|
namespace Shader::Backend::SPIRV {
|
|
|
|
Id EmitConvertS16F16(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
|
|
}
|
|
|
|
Id EmitConvertS16F32(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
|
|
}
|
|
|
|
Id EmitConvertS16F64(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToS(ctx.U16, value));
|
|
}
|
|
|
|
Id EmitConvertS32F16(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToS(ctx.U32[1], value);
|
|
}
|
|
|
|
Id EmitConvertS32F32(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToS(ctx.U32[1], value);
|
|
}
|
|
|
|
Id EmitConvertS32F64(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToS(ctx.U32[1], value);
|
|
}
|
|
|
|
Id EmitConvertS64F16(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToS(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertS64F32(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToS(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertS64F64(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToS(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertU16F16(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
|
|
}
|
|
|
|
Id EmitConvertU16F32(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
|
|
}
|
|
|
|
Id EmitConvertU16F64(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], ctx.OpConvertFToU(ctx.U16, value));
|
|
}
|
|
|
|
Id EmitConvertU32F16(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToU(ctx.U32[1], value);
|
|
}
|
|
|
|
Id EmitConvertU32F32(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToU(ctx.U32[1], value);
|
|
}
|
|
|
|
Id EmitConvertU32F64(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToU(ctx.U32[1], value);
|
|
}
|
|
|
|
Id EmitConvertU64F16(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToU(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertU64F32(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToU(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertU64F64(EmitContext& ctx, Id value) {
|
|
return ctx.OpConvertFToU(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertU64U32(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U64, value);
|
|
}
|
|
|
|
Id EmitConvertU32U64(EmitContext& ctx, Id value) {
|
|
return ctx.OpUConvert(ctx.U32[1], value);
|
|
}
|
|
|
|
} // namespace Shader::Backend::SPIRV
|