48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "shader_recompiler/backend/glasm/emit_context.h"
|
|
#include "shader_recompiler/frontend/ir/program.h"
|
|
|
|
namespace Shader::Backend::GLASM {
|
|
|
|
EmitContext::EmitContext(IR::Program& program) {
|
|
// FIXME: Temporary partial implementation
|
|
u32 cbuf_index{};
|
|
for (const auto& desc : program.info.constant_buffer_descriptors) {
|
|
if (desc.count != 1) {
|
|
throw NotImplementedException("Constant buffer descriptor array");
|
|
}
|
|
Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
|
|
++cbuf_index;
|
|
}
|
|
for (const auto& desc : program.info.storage_buffers_descriptors) {
|
|
if (desc.count != 1) {
|
|
throw NotImplementedException("Storage buffer descriptor array");
|
|
}
|
|
}
|
|
if (const size_t num = program.info.storage_buffers_descriptors.size(); num > 0) {
|
|
Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
|
|
}
|
|
switch (program.stage) {
|
|
case Stage::VertexA:
|
|
case Stage::VertexB:
|
|
stage_name = "vertex";
|
|
break;
|
|
case Stage::TessellationControl:
|
|
case Stage::TessellationEval:
|
|
case Stage::Geometry:
|
|
stage_name = "primitive";
|
|
break;
|
|
case Stage::Fragment:
|
|
stage_name = "fragment";
|
|
break;
|
|
case Stage::Compute:
|
|
stage_name = "compute";
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace Shader::Backend::GLASM
|