yuzu/src/core/hid/emulated_controller.h
2021-11-24 20:30:23 -06:00

233 lines
7.2 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <mutex>
#include <unordered_map>
#include "common/input.h"
#include "common/param_package.h"
#include "common/point.h"
#include "common/quaternion.h"
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
struct ControllerMotionInfo {
Input::MotionStatus raw_status;
MotionInput emulated{};
};
using ButtonDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeButton::NumButtons>;
using StickDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeMotion::NumMotions>;
using TriggerDevices =
std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, 2>;
using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
using TriggerValues = std::array<Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
using ColorValues = std::array<Input::BodyColorStatus, 3>;
using BatteryValues = std::array<Input::BatteryStatus, 3>;
using VibrationValues = std::array<Input::VibrationStatus, 2>;
struct AnalogSticks {
AnalogStickState left;
AnalogStickState right;
};
struct ControllerColors {
NpadControllerColor fullkey;
NpadControllerColor left;
NpadControllerColor right;
};
struct BatteryLevelState {
NpadPowerInfo dual;
NpadPowerInfo left;
NpadPowerInfo right;
};
struct ControllerMotion {
bool is_at_rest;
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
std::array<Common::Vec3f, 3> orientation{};
};
using MotionState = std::array<ControllerMotion, 2>;
struct ControllerStatus {
// Data from input_common
ButtonValues button_values{};
SticksValues stick_values{};
ControllerMotionValues motion_values{};
TriggerValues trigger_values{};
ColorValues color_values{};
BatteryValues battery_values{};
VibrationValues vibration_values{};
// Data for Nintendo devices
NpadButtonState npad_button_state{};
DebugPadButton debug_pad_button_state{};
AnalogSticks analog_stick_state{};
MotionState motion_state{};
NpadGcTriggerState gc_trigger_state{};
ControllerColors colors_state{};
BatteryLevelState battery_state{};
};
enum class ControllerTriggerType {
Button,
Stick,
Trigger,
Motion,
Color,
Battery,
Vibration,
Connected,
Disconnected,
Type,
All,
};
struct ControllerUpdateCallback {
std::function<void(ControllerTriggerType)> on_change;
};
class EmulatedController {
public:
/**
* TODO: Write description
*
* @param npad_id_type
*/
explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController();
YUZU_NON_COPYABLE(EmulatedController);
YUZU_NON_MOVEABLE(EmulatedController);
static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
static Settings::ControllerType MapNPadToSettingsType(NpadType type);
/// Gets the NpadIdType for this controller.
NpadIdType GetNpadIdType() const;
/// Sets the NpadType for this controller.
void SetNpadType(NpadType npad_type_);
/// Gets the NpadType for this controller.
NpadType GetNpadType() const;
void Connect();
void Disconnect();
bool IsConnected() const;
bool IsVibrationEnabled() const;
void ReloadFromSettings();
void ReloadInput();
void UnloadInput();
void EnableConfiguration();
void DisableConfiguration();
bool IsConfiguring() const;
void SaveCurrentConfig();
void RestoreConfig();
std::vector<Common::ParamPackage> GetMappedDevices() const;
Common::ParamPackage GetButtonParam(std::size_t index) const;
Common::ParamPackage GetStickParam(std::size_t index) const;
Common::ParamPackage GetMotionParam(std::size_t index) const;
void SetButtonParam(std::size_t index, Common::ParamPackage param);
void SetStickParam(std::size_t index, Common::ParamPackage param);
void SetMotionParam(std::size_t index, Common::ParamPackage param);
ButtonValues GetButtonsValues() const;
SticksValues GetSticksValues() const;
TriggerValues GetTriggersValues() const;
ControllerMotionValues GetMotionValues() const;
ColorValues GetColorsValues() const;
BatteryValues GetBatteryValues() const;
NpadButtonState GetNpadButtons() const;
DebugPadButton GetDebugPadButtons() const;
AnalogSticks GetSticks() const;
NpadGcTriggerState GetTriggers() const;
MotionState GetMotions() const;
ControllerColors GetColors() const;
BatteryLevelState GetBattery() const;
bool SetVibration(std::size_t device_index, VibrationValue vibration);
int TestVibration(std::size_t device_index);
int SetCallback(ControllerUpdateCallback update_callback);
void DeleteCallback(int key);
private:
/**
* Sets the status of a button. Applies toggle properties to the output.
*
* @param A CallbackStatus and a button index number
*/
void SetButton(Input::CallbackStatus callback, std::size_t index);
void SetStick(Input::CallbackStatus callback, std::size_t index);
void SetTrigger(Input::CallbackStatus callback, std::size_t index);
void SetMotion(Input::CallbackStatus callback, std::size_t index);
void SetBattery(Input::CallbackStatus callback, std::size_t index);
/**
* Triggers a callback that something has changed
*
* @param Input type of the trigger
*/
void TriggerOnChange(ControllerTriggerType type);
NpadIdType npad_id_type;
NpadType npad_type{NpadType::None};
bool is_connected{false};
bool is_configuring{false};
bool is_vibration_enabled{true};
f32 motion_sensitivity{0.01f};
ButtonParams button_params;
StickParams stick_params;
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
ButtonDevices button_devices;
StickDevices stick_devices;
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
// VibrationDevices vibration_devices;
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
ControllerStatus controller;
};
} // namespace Core::HID