ec2a6e5ba8
With this, the kernel finally doesn't depend directly on the global system instance anymore.
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/result.h"
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union ResultCode;
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namespace Core::Memory {
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class Memory;
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}
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Kernel {
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class KernelCore;
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class Session;
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class Thread;
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class ClientSession final : public SynchronizationObject {
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public:
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explicit ClientSession(KernelCore& kernel);
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~ClientSession() override;
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friend class Session;
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std::string GetTypeName() const override {
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return "ClientSession";
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}
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::ClientSession;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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ResultCode SendSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing);
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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bool IsSignaled() const override;
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private:
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static ResultVal<std::shared_ptr<ClientSession>> Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name = "Unknown");
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/// The parent session, which links to the server endpoint.
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std::shared_ptr<Session> parent;
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/// Name of the client session (optional)
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std::string name;
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};
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} // namespace Kernel
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