1152d66ddd
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
166 lines
6.7 KiB
C++
166 lines
6.7 KiB
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <string_view>
|
|
|
|
#include "common/assert.h"
|
|
#include "common/fs/path_util.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/settings.h"
|
|
|
|
namespace Settings {
|
|
|
|
Values values = {};
|
|
static bool configuring_global = true;
|
|
|
|
std::string GetTimeZoneString() {
|
|
static constexpr std::array timezones{
|
|
"auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
|
|
"EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
|
|
"Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
|
|
"Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
|
|
"Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
|
|
"UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
|
|
};
|
|
|
|
const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
|
|
ASSERT(time_zone_index < timezones.size());
|
|
return timezones[time_zone_index];
|
|
}
|
|
|
|
void LogSettings() {
|
|
const auto log_setting = [](std::string_view name, const auto& value) {
|
|
LOG_INFO(Config, "{}: {}", name, value);
|
|
};
|
|
|
|
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
|
|
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
|
|
};
|
|
|
|
LOG_INFO(Config, "yuzu Configuration:");
|
|
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
|
|
log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
|
|
log_setting("System_CurrentUser", values.current_user.GetValue());
|
|
log_setting("System_LanguageIndex", values.language_index.GetValue());
|
|
log_setting("System_RegionIndex", values.region_index.GetValue());
|
|
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
|
|
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
|
|
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
|
|
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
|
|
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
|
|
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
|
|
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
|
|
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
|
|
log_setting("Renderer_UseAsynchronousGpuEmulation",
|
|
values.use_asynchronous_gpu_emulation.GetValue());
|
|
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
|
|
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
|
|
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
|
|
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
|
|
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
|
|
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
|
|
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
|
|
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
|
|
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
|
|
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
|
|
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
|
|
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
|
|
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
|
|
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
|
|
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
|
|
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
|
|
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
|
|
log_setting("Services_BCATBackend", values.bcat_backend.GetValue());
|
|
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue());
|
|
}
|
|
|
|
bool IsConfiguringGlobal() {
|
|
return configuring_global;
|
|
}
|
|
|
|
void SetConfiguringGlobal(bool is_global) {
|
|
configuring_global = is_global;
|
|
}
|
|
|
|
bool IsGPULevelExtreme() {
|
|
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
|
|
}
|
|
|
|
bool IsGPULevelHigh() {
|
|
return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
|
|
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
|
|
}
|
|
|
|
bool IsFastmemEnabled() {
|
|
if (values.cpu_debug_mode) {
|
|
return static_cast<bool>(values.cpuopt_fastmem);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
float Volume() {
|
|
if (values.audio_muted) {
|
|
return 0.0f;
|
|
}
|
|
return values.volume.GetValue() / 100.0f;
|
|
}
|
|
|
|
void RestoreGlobalState(bool is_powered_on) {
|
|
// If a game is running, DO NOT restore the global settings state
|
|
if (is_powered_on) {
|
|
return;
|
|
}
|
|
|
|
// Audio
|
|
values.enable_audio_stretching.SetGlobal(true);
|
|
values.volume.SetGlobal(true);
|
|
|
|
// Core
|
|
values.use_multi_core.SetGlobal(true);
|
|
|
|
// CPU
|
|
values.cpu_accuracy.SetGlobal(true);
|
|
values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
|
|
values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
|
|
values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
|
|
values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
|
|
values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
|
|
|
|
// Renderer
|
|
values.renderer_backend.SetGlobal(true);
|
|
values.vulkan_device.SetGlobal(true);
|
|
values.aspect_ratio.SetGlobal(true);
|
|
values.max_anisotropy.SetGlobal(true);
|
|
values.use_frame_limit.SetGlobal(true);
|
|
values.frame_limit.SetGlobal(true);
|
|
values.use_disk_shader_cache.SetGlobal(true);
|
|
values.gpu_accuracy.SetGlobal(true);
|
|
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
|
values.use_nvdec_emulation.SetGlobal(true);
|
|
values.accelerate_astc.SetGlobal(true);
|
|
values.use_vsync.SetGlobal(true);
|
|
values.shader_backend.SetGlobal(true);
|
|
values.use_asynchronous_shaders.SetGlobal(true);
|
|
values.use_fast_gpu_time.SetGlobal(true);
|
|
values.use_caches_gc.SetGlobal(true);
|
|
values.bg_red.SetGlobal(true);
|
|
values.bg_green.SetGlobal(true);
|
|
values.bg_blue.SetGlobal(true);
|
|
|
|
// System
|
|
values.language_index.SetGlobal(true);
|
|
values.region_index.SetGlobal(true);
|
|
values.time_zone_index.SetGlobal(true);
|
|
values.rng_seed.SetGlobal(true);
|
|
values.sound_index.SetGlobal(true);
|
|
|
|
// Controls
|
|
values.players.SetGlobal(true);
|
|
values.use_docked_mode.SetGlobal(true);
|
|
values.vibration_enabled.SetGlobal(true);
|
|
values.motion_enabled.SetGlobal(true);
|
|
}
|
|
|
|
} // namespace Settings
|