yuzu/src/video_core
ReinUsesLisp bfda5ff3f6 texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
..
buffer_cache buffer_cache: Delay buffer destructions 2020-01-29 17:53:11 -03:00
engines Merge pull request #3379 from ReinUsesLisp/cbuf-offset 2020-02-14 13:22:53 -05:00
renderer_opengl Merge pull request #3376 from ReinUsesLisp/point-sprite 2020-02-11 08:26:07 -05:00
renderer_vulkan vk_rasterizer: Use noexcept variants of std::bitset 2020-02-04 18:04:24 -03:00
shader Merge pull request #3379 from ReinUsesLisp/cbuf-offset 2020-02-14 13:22:53 -05:00
texture_cache texture_cache: Avoid matches in 3D textures 2020-02-16 04:15:42 -03:00
textures Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 2019-12-22 12:24:34 -04:00
CMakeLists.txt Merge pull request #3337 from ReinUsesLisp/vulkan-staged 2020-02-03 16:56:25 -05:00
dma_pusher.cpp GPU: Flush commands on every dma pusher step. 2019-07-26 16:54:22 -04:00
dma_pusher.h gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
gpu.cpp GPU: Address Feedback. 2020-02-13 18:16:07 -04:00
gpu.h GPU: Implement GPU Clock correctly. 2020-02-10 10:44:54 -04:00
gpu_asynch.cpp Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_asynch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_synch.cpp gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
gpu_synch.h Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
gpu_thread.cpp video_core/gpu_thread: Tidy up SwapBuffers() 2019-11-27 17:46:11 -05:00
gpu_thread.h gpu_thread: Use MPSCQueue for GPU commands. 2020-02-07 23:01:23 -05:00
guest_driver.cpp Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
guest_driver.h Shader_IR: Address feedback. 2020-01-25 09:04:59 -04:00
macro_interpreter.cpp video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
macro_interpreter.h video_core/macro_interpreter: Make definitions of most private enums/unions hidden 2019-10-17 17:55:46 -04:00
memory_manager.cpp video_core: memory_manager: Use GPU interface for cache functions. 2020-02-07 22:59:35 -05:00
memory_manager.h video_core: memory_manager: Use GPU interface for cache functions. 2020-02-07 22:59:35 -05:00
morton.cpp Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. 2019-10-27 16:44:09 -04:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
rasterizer_accelerated.cpp Added missing include 2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h core: Prepare various classes for memory read/write migration 2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h rasterizer_cache: Protect inherited caches from submission level 2019-07-01 04:32:01 -04:00
rasterizer_interface.h Shader_IR: Address Feedback 2020-01-24 16:43:30 -04:00
renderer_base.cpp video_core/engines: Remove unnecessary includes 2019-03-05 20:35:32 -05:00
renderer_base.h gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
surface.cpp texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
surface.h texture_cache: Use a table instead of switch for texture formats 2019-11-14 20:57:10 -03:00
video_core.cpp yuzu: Implement Vulkan frontend 2020-01-29 17:53:11 -03:00
video_core.h video_core/gpu: Create threads separately from initialization 2019-04-11 22:11:40 -04:00