.. |
gl_buffer_cache.cpp
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gl_buffer_cache: Remove unused ReserveMemory method
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2019-05-30 13:21:01 -03:00 |
gl_buffer_cache.h
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gl_buffer_cache: Remove unused ReserveMemory method
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2019-05-30 13:21:01 -03:00 |
gl_device.cpp
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Merge pull request #2512 from ReinUsesLisp/comp-indexing
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2019-06-05 18:02:30 -04:00 |
gl_device.h
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gl_device: Add test to detect broken component indexing
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2019-05-24 02:47:56 -03:00 |
gl_global_cache.cpp
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shader_ir: Implement STG, keep track of global memory usage and flush
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2019-04-14 00:25:32 -03:00 |
gl_global_cache.h
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Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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2019-04-21 11:42:07 -04:00 |
gl_rasterizer.cpp
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |
gl_rasterizer.h
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Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
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2019-06-20 21:36:11 -03:00 |
gl_rasterizer_cache.cpp
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Merge pull request #2461 from lioncash/unused-var
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2019-05-14 06:36:26 -04:00 |
gl_rasterizer_cache.h
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Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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2019-04-21 11:42:07 -04:00 |
gl_resource_manager.cpp
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Add OGLTextureView
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2019-06-20 21:36:12 -03:00 |
gl_resource_manager.h
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Add OGLTextureView
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2019-06-20 21:36:12 -03:00 |
gl_sampler_cache.cpp
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gl_sampler_cache: Port sampler cache to OpenGL
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2019-04-02 16:58:08 -03:00 |
gl_sampler_cache.h
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gl_sampler_cache: Port sampler cache to OpenGL
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2019-04-02 16:58:08 -03:00 |
gl_shader_cache.cpp
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gl_shader_cache: Store a system class and drop global accessors
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2019-05-30 14:01:40 -03:00 |
gl_shader_cache.h
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gl_shader_cache: Store a system class and drop global accessors
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2019-05-30 14:01:40 -03:00 |
gl_shader_decompiler.cpp
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Merge pull request #2538 from ReinUsesLisp/ssy-pbk
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2019-06-15 20:30:13 -04:00 |
gl_shader_decompiler.h
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Merge pull request #2383 from ReinUsesLisp/aoffi-test
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2019-04-22 22:14:02 -04:00 |
gl_shader_disk_cache.cpp
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gl_shader_cache: Fix clang strict standard build issues
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2019-05-20 22:46:05 -03:00 |
gl_shader_disk_cache.h
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gl_shader_cache: Fix clang strict standard build issues
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2019-05-20 22:46:05 -03:00 |
gl_shader_gen.cpp
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Merge pull request #2514 from ReinUsesLisp/opengl-compat
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2019-06-07 17:23:25 -04:00 |
gl_shader_gen.h
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gl_shader_decompiler: Use variable AOFFI on supported hardware
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2019-04-14 05:13:19 -03:00 |
gl_shader_manager.cpp
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_shader_manager.h
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_shader_util.cpp
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video_core: fixed arithmetic overflow warnings & improved code style
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2018-09-09 17:51:43 +02:00 |
gl_shader_util.h
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gl_shader_util: Add parameter to handle retrievable programs
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2019-02-06 22:20:57 -03:00 |
gl_state.cpp
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_state.h
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gl_rasterizer: Move alpha testing to the OpenGL pipeline
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2019-05-30 13:21:01 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
gl_stream_buffer.h
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gl_stream_buffer: Use DSA for buffer management
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2019-01-06 16:49:24 -03:00 |
gl_texture_cache.cpp
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |
gl_texture_cache.h
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |
maxwell_to_gl.h
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maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
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2019-05-30 13:21:01 -03:00 |
renderer_opengl.cpp
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texture_cache: Flush 3D textures in the order they are drawn
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2019-06-20 21:36:11 -03:00 |
renderer_opengl.h
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gl_shader_cache: Use shared contexts to build shaders in parallel
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2019-05-20 22:45:55 -03:00 |
utils.cpp
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |
utils.h
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |