cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
14 lines
287 B
YAML
14 lines
287 B
YAML
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
path_classifiers:
|
|
library: "externals"
|
|
extraction:
|
|
cpp:
|
|
prepare:
|
|
packages:
|
|
- "libsdl2-dev"
|
|
- "qtmultimedia5-dev"
|
|
- "libtbb-dev"
|
|
- "libjack-jackd2-dev"
|