ba2a54a9dd
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
92 lines
3.3 KiB
C++
92 lines
3.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <inih/cpp/INIReader.h>
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#include <SDL.h>
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#include "citra/default_ini.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/settings.h"
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#include "config.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
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sdl2_config = new INIReader(sdl2_config_loc);
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Reload();
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}
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bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
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if (config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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*config = INIReader(location); // Reopen file
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return LoadINI(config, location, default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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}
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LOG_INFO(Config, "Successfully loaded %s", location);
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return true;
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}
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static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
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SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
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SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
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SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
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};
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void Config::ReadValues() {
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// Controls
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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Settings::values.input_mappings[Settings::NativeInput::All[i]] =
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sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
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}
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// Core
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Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
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// Data Storage
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Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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// System Region
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Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
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// Debugging
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
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}
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void Config::Reload() {
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LoadINI(sdl2_config, sdl2_config_loc.c_str(), DefaultINI::sdl2_config_file);
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ReadValues();
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}
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Config::~Config() {
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delete sdl2_config;
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}
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