b42c3ce21d
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
341 lines
12 KiB
C++
341 lines
12 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <chrono>
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#include <cstring>
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#include <functional>
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#include <random>
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#include <regex>
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#include <thread>
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#include <boost/asio.hpp>
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#include "common/fs/file.h"
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#include "common/fs/fs_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "input_common/tas/tas_input.h"
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namespace TasInput {
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Tas::Tas() {
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LoadTasFiles();
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}
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Tas::~Tas() {
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update_thread_running = false;
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}
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void Tas::RefreshTasFile() {
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refresh_tas_fle = true;
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}
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void Tas::LoadTasFiles() {
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scriptLength = 0;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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LoadTasFile(i);
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if (newCommands[i].size() > scriptLength)
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scriptLength = newCommands[i].size();
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}
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}
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void Tas::LoadTasFile(int playerIndex) {
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LOG_DEBUG(Input, "LoadTasFile()");
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if (!newCommands[playerIndex].empty()) {
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newCommands[playerIndex].clear();
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}
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
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std::to_string(playerIndex + 1) + ".txt",
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::string line;
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int frameNo = 0;
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TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
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while (std::getline(command_line, line, '\n')) {
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if (line.empty())
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continue;
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LOG_DEBUG(Input, "Loading line: {}", line);
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std::smatch m;
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ' ')) {
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seglist.push_back(segment);
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}
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if (seglist.size() < 4)
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continue;
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while (frameNo < std::stoi(seglist.at(0))) {
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newCommands[playerIndex].push_back(empty);
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frameNo++;
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}
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TASCommand command = {
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.buttons = ReadCommandButtons(seglist.at(1)),
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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};
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newCommands[playerIndex].push_back(command);
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frameNo++;
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}
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LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
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}
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void Tas::WriteTasFile() {
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LOG_DEBUG(Input, "WriteTasFile()");
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std::string output_text = "";
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for (int frame = 0; frame < (signed)recordCommands.size(); frame++) {
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if (!output_text.empty())
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output_text += "\n";
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TASCommand line = recordCommands.at(frame);
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output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
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WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
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}
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size_t bytesWritten = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
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Common::FS::FileType::TextFile, output_text);
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if (bytesWritten == output_text.size())
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LOG_INFO(Input, "TAS file written to file!");
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else
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LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
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output_text.size());
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}
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void Tas::RecordInput(u32 buttons, std::array<std::pair<float, float>, 2> axes) {
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lastInput = {buttons, flipY(axes[0]), flipY(axes[1])};
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}
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std::pair<float, float> Tas::flipY(std::pair<float, float> old) const {
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auto [x, y] = old;
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return {x, -y};
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}
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std::string Tas::GetStatusDescription() {
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if (Settings::values.tas_record) {
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return "Recording TAS: " + std::to_string(recordCommands.size());
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}
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if (Settings::values.tas_enable) {
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return "Playing TAS: " + std::to_string(current_command) + "/" +
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std::to_string(scriptLength);
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}
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return "TAS not running: " + std::to_string(current_command) + "/" +
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std::to_string(scriptLength);
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}
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std::string debugButtons(u32 buttons) {
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return "{ " + TasInput::Tas::buttonsToString(buttons) + " }";
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}
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std::string debugJoystick(float x, float y) {
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return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
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}
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std::string debugInput(TasData data) {
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return "{ " + debugButtons(data.buttons) + " , " + debugJoystick(data.axis[0], data.axis[1]) +
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" , " + debugJoystick(data.axis[2], data.axis[3]) + " }";
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}
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std::string debugInputs(std::array<TasData, PLAYER_NUMBER> arr) {
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std::string returns = "[ ";
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for (size_t i = 0; i < arr.size(); i++) {
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returns += debugInput(arr[i]);
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if (i != arr.size() - 1)
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returns += " , ";
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}
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return returns + "]";
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}
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void Tas::UpdateThread() {
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if (update_thread_running) {
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if (Settings::values.pauseTasOnLoad && Settings::values.cpuBoosted) {
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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if (Settings::values.tas_record) {
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recordCommands.push_back(lastInput);
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}
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if (!Settings::values.tas_record && !recordCommands.empty()) {
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WriteTasFile();
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Settings::values.tas_reset = true;
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refresh_tas_fle = true;
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recordCommands.clear();
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}
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if (Settings::values.tas_reset) {
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current_command = 0;
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if (refresh_tas_fle) {
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LoadTasFiles();
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refresh_tas_fle = false;
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}
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Settings::values.tas_reset = false;
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LoadTasFiles();
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LOG_DEBUG(Input, "tas_reset done");
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}
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if (Settings::values.tas_enable) {
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if ((signed)current_command < scriptLength) {
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LOG_INFO(Input, "Playing TAS {}/{}", current_command, scriptLength);
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size_t frame = current_command++;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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if (frame < newCommands[i].size()) {
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TASCommand command = newCommands[i][frame];
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tas_data[i].buttons = command.buttons;
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auto [l_axis_x, l_axis_y] = command.l_axis;
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tas_data[i].axis[0] = l_axis_x;
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tas_data[i].axis[1] = l_axis_y;
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auto [r_axis_x, r_axis_y] = command.r_axis;
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tas_data[i].axis[2] = r_axis_x;
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tas_data[i].axis[3] = r_axis_y;
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} else {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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Settings::values.tas_enable = false;
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current_command = 0;
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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} else {
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for (int i = 0; i < PLAYER_NUMBER; i++) {
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tas_data[i].buttons = 0;
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tas_data[i].axis = {};
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}
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}
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}
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LOG_DEBUG(Input, "TAS inputs: {}", debugInputs(tas_data));
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}
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TasAnalog Tas::ReadCommandAxis(const std::string line) const {
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std::stringstream linestream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ';')) {
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seglist.push_back(segment);
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}
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const float x = std::stof(seglist.at(0)) / 32767.f;
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const float y = std::stof(seglist.at(1)) / 32767.f;
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return {x, y};
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}
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u32 Tas::ReadCommandButtons(const std::string data) const {
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std::stringstream button_text(data);
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std::string line;
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u32 buttons = 0;
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while (std::getline(button_text, line, ';')) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (text == line) {
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buttons |= static_cast<u32>(tas_button);
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break;
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}
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}
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}
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return buttons;
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}
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std::string Tas::WriteCommandAxis(TasAnalog data) const {
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auto [x, y] = data;
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std::string line;
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line += std::to_string(static_cast<int>(x * 32767));
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line += ";";
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line += std::to_string(static_cast<int>(y * 32767));
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return line;
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}
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std::string Tas::WriteCommandButtons(u32 data) const {
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if (data == 0)
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return "NONE";
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std::string line;
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u32 index = 0;
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while (data > 0) {
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if ((data & 1) == 1) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (tas_button == static_cast<TasButton>(1 << index)) {
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if (line.size() > 0)
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line += ";";
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line += text;
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break;
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}
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}
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}
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index++;
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data >>= 1;
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}
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return line;
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}
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InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
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const Common::ParamPackage& params) const {
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
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switch_to_tas_button = {
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std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
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{Settings::NativeButton::B, TasButton::BUTTON_B},
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{Settings::NativeButton::X, TasButton::BUTTON_X},
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{Settings::NativeButton::Y, TasButton::BUTTON_Y},
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{Settings::NativeButton::LStick, TasButton::STICK_L},
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{Settings::NativeButton::RStick, TasButton::STICK_R},
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{Settings::NativeButton::L, TasButton::TRIGGER_L},
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{Settings::NativeButton::R, TasButton::TRIGGER_R},
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{Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
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{Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
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{Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
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{Settings::NativeButton::DUp, TasButton::BUTTON_UP},
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{Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
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{Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
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{Settings::NativeButton::SL, TasButton::BUTTON_SL},
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{Settings::NativeButton::SR, TasButton::BUTTON_SR},
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{Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
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{Settings::NativeButton::Home, TasButton::BUTTON_HOME},
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{Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
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{Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
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};
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InputCommon::ButtonMapping mapping{};
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for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
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Common::ParamPackage button_params({{"engine", "tas"}});
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button_params.Set("pad", params.Get("pad", 0));
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button_params.Set("button", static_cast<int>(tas_button));
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mapping.insert_or_assign(switch_button, std::move(button_params));
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}
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return mapping;
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}
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InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
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const Common::ParamPackage& params) const {
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InputCommon::AnalogMapping mapping = {};
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Common::ParamPackage left_analog_params;
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left_analog_params.Set("engine", "tas");
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left_analog_params.Set("pad", params.Get("pad", 0));
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left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
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left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
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mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
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Common::ParamPackage right_analog_params;
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right_analog_params.Set("engine", "tas");
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right_analog_params.Set("pad", params.Get("pad", 0));
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right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
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right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
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mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
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return mapping;
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}
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const TasData& Tas::GetTasState(std::size_t pad) const {
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return tas_data[pad];
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}
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} // namespace TasInput
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