ac168eeb5d
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. |
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.. | ||
applets | ||
kernel | ||
service | ||
config_mem.cpp | ||
config_mem.h | ||
function_wrappers.h | ||
ipc.h | ||
ipc_helpers.h | ||
result.h | ||
shared_page.cpp | ||
shared_page.h | ||
svc.cpp | ||
svc.h |