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ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache
Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.

To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.

Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
.ci ci: Disable Vulkan for Windows MinGW builds 2020-01-29 19:44:00 -03:00
.github .github: Create FUNDING.yml 2019-06-08 17:00:32 +02:00
.travis Revert "CMake: Get Git submodule dependencies via CMake (#2474)" 2019-06-29 22:19:47 +02:00
CMakeModules Fix git version in scm_rev.cpp 2020-01-16 00:12:50 -07:00
dist GUI: Togglable graphics settings buttons in status bar 2020-01-28 23:59:30 +01:00
externals vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V 2020-01-19 16:40:31 -03:00
hooks pre-commit: Change comment from citra to yuzu 2018-03-26 21:34:19 +02:00
src gl_query_cache: Implement host queries using a deferred cache 2020-02-14 17:33:13 -03:00
.gitattributes Meta: Add gitattributes file 2018-09-22 23:31:44 +02:00
.gitignore Port #3702 from Citra 2018-07-26 15:35:24 +02:00
.gitmodules externals: Track upstream libzip 2019-10-29 19:52:40 -04:00
.travis.yml travis: Update to using Xcode 10.2 2019-05-07 06:40:30 -04:00
CMakeLists.txt Input: UDP Client to provide motion and touch controls 2020-01-23 20:55:26 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2019-11-12 21:42:43 -05:00
Doxyfile Minor cleanup 2018-01-13 23:56:18 +00:00
license.txt qt_themes: add two colorful themes 2019-09-22 16:42:00 +02:00
README.md Remove AppVeyor status 2019-09-29 22:32:44 +02:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.

yuzu only emulates a subset of Switch hardware and therefore most commercial games do not run at full speed or are not fully functional.

Do you want to check which games are compatible and which ones are not? Please visit our Compatibility page!

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.