yuzu/src/video_core/renderer_vulkan
ReinUsesLisp aae399c1a8 vk_command_pool: Reduce the command pool size from 4096 to 4
This allows drivers to reuse memory more easily and preallocate less.
The optimal number has been measured booting Pokémon Sword.
2021-02-23 19:08:24 -03:00
..
blit_image.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
blit_image.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
fixed_pipeline_state.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
fixed_pipeline_state.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
maxwell_to_vk.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
maxwell_to_vk.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
renderer_vulkan.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
renderer_vulkan.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_blit_screen.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_blit_screen.h gpu: Report renderer errors with exceptions 2021-02-13 02:16:19 -03:00
vk_buffer_cache.cpp vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00
vk_buffer_cache.h vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 2021-02-23 19:08:24 -03:00
vk_command_pool.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_compute_pass.cpp vk_staging_buffer_pool: Add stream buffer for small uploads 2021-02-13 02:17:24 -03:00
vk_compute_pass.h vk_staging_buffer_pool: Add stream buffer for small uploads 2021-02-13 02:17:24 -03:00
vk_compute_pipeline.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_compute_pipeline.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_descriptor_pool.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_descriptor_pool.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_graphics_pipeline.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_graphics_pipeline.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_master_semaphore.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_master_semaphore.h vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order 2021-02-13 05:57:28 -03:00
vk_pipeline_cache.cpp vk_pipeline_cache: Properly bypass VertexA shaders 2021-01-23 03:59:59 -03:00
vk_pipeline_cache.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_query_cache.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_query_cache.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_rasterizer.cpp vk_rasterizer: Fix loading shader addresses twice 2021-02-15 21:34:13 -03:00
vk_rasterizer.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_resource_pool.cpp vk_resource_pool: Load GPU tick once and compare with it 2021-02-13 17:53:58 -03:00
vk_resource_pool.h vk_resource_pool: Load GPU tick once and compare with it 2021-02-13 17:53:58 -03:00
vk_scheduler.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_scheduler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_shader_decompiler.cpp Review 1 2021-02-15 05:26:28 +00:00
vk_shader_decompiler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_shader_util.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_shader_util.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Inline tick tests 2021-02-13 05:14:11 -03:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Fix softlock when stream buffer overflows 2021-02-13 02:18:38 -03:00
vk_state_tracker.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_state_tracker.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_stream_buffer.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_stream_buffer.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_swapchain.cpp gpu: Report renderer errors with exceptions 2021-02-13 02:16:19 -03:00
vk_swapchain.h gpu: Report renderer errors with exceptions 2021-02-13 02:16:19 -03:00
vk_texture_cache.cpp vk_staging_buffer_pool: Add stream buffer for small uploads 2021-02-13 02:17:24 -03:00
vk_texture_cache.h vk_staging_buffer_pool: Add stream buffer for small uploads 2021-02-13 02:17:24 -03:00
vk_update_descriptor.cpp vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00
vk_update_descriptor.h vk_update_descriptor: Inline and improve code for binding buffers 2021-02-13 17:46:24 -03:00