yuzu/src/core/cpu_manager.cpp
Lioncash 9a07ed53eb core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00

375 lines
12 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/fiber.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/thread.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "video_core/gpu.h"
namespace Core {
CpuManager::CpuManager(System& system_) : system{system_} {}
CpuManager::~CpuManager() = default;
void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
cpu_manager.RunThread(core);
}
void CpuManager::Initialize() {
running_mode = true;
if (is_multicore) {
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
core_data[core].host_thread =
std::make_unique<std::thread>(ThreadStart, std::ref(*this), core);
}
} else {
core_data[0].host_thread = std::make_unique<std::thread>(ThreadStart, std::ref(*this), 0);
}
}
void CpuManager::Shutdown() {
running_mode = false;
Pause(false);
if (is_multicore) {
for (auto& data : core_data) {
data.host_thread->join();
data.host_thread.reset();
}
} else {
core_data[0].host_thread->join();
core_data[0].host_thread.reset();
}
}
std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
return GuestThreadFunction;
}
std::function<void(void*)> CpuManager::GetIdleThreadStartFunc() {
return IdleThreadFunction;
}
std::function<void(void*)> CpuManager::GetSuspendThreadStartFunc() {
return SuspendThreadFunction;
}
void CpuManager::GuestThreadFunction(void* cpu_manager_) {
CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
if (cpu_manager->is_multicore) {
cpu_manager->MultiCoreRunGuestThread();
} else {
cpu_manager->SingleCoreRunGuestThread();
}
}
void CpuManager::GuestRewindFunction(void* cpu_manager_) {
CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
if (cpu_manager->is_multicore) {
cpu_manager->MultiCoreRunGuestLoop();
} else {
cpu_manager->SingleCoreRunGuestLoop();
}
}
void CpuManager::IdleThreadFunction(void* cpu_manager_) {
CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
if (cpu_manager->is_multicore) {
cpu_manager->MultiCoreRunIdleThread();
} else {
cpu_manager->SingleCoreRunIdleThread();
}
}
void CpuManager::SuspendThreadFunction(void* cpu_manager_) {
CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
if (cpu_manager->is_multicore) {
cpu_manager->MultiCoreRunSuspendThread();
} else {
cpu_manager->SingleCoreRunSuspendThread();
}
}
void* CpuManager::GetStartFuncParamater() {
return static_cast<void*>(this);
}
///////////////////////////////////////////////////////////////////////////////
/// MultiCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::MultiCoreRunGuestThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
auto& host_context = thread->GetHostContext();
host_context->SetRewindPoint(GuestRewindFunction, this);
MultiCoreRunGuestLoop();
}
void CpuManager::MultiCoreRunGuestLoop() {
auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
system.EnterDynarmicProfile();
while (!physical_core->IsInterrupted()) {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
system.ExitDynarmicProfile();
physical_core->ArmInterface().ClearExclusiveState();
kernel.CurrentScheduler()->RescheduleCurrentCore();
}
}
void CpuManager::MultiCoreRunIdleThread() {
auto& kernel = system.Kernel();
while (true) {
auto& physical_core = kernel.CurrentPhysicalCore();
physical_core.Idle();
kernel.CurrentScheduler()->RescheduleCurrentCore();
}
}
void CpuManager::MultiCoreRunSuspendThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto core = kernel.GetCurrentHostThreadID();
auto& scheduler = *kernel.CurrentScheduler();
Kernel::KThread* current_thread = scheduler.GetCurrentThread();
Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
ASSERT(scheduler.ContextSwitchPending());
ASSERT(core == kernel.GetCurrentHostThreadID());
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::MultiCorePause(bool paused) {
if (!paused) {
bool all_not_barrier = false;
while (!all_not_barrier) {
all_not_barrier = true;
for (const auto& data : core_data) {
all_not_barrier &= !data.is_running.load() && data.initialized.load();
}
}
for (auto& data : core_data) {
data.enter_barrier->Set();
}
if (paused_state.load()) {
bool all_barrier = false;
while (!all_barrier) {
all_barrier = true;
for (const auto& data : core_data) {
all_barrier &= data.is_paused.load() && data.initialized.load();
}
}
for (auto& data : core_data) {
data.exit_barrier->Set();
}
}
} else {
/// Wait until all cores are paused.
bool all_barrier = false;
while (!all_barrier) {
all_barrier = true;
for (const auto& data : core_data) {
all_barrier &= data.is_paused.load() && data.initialized.load();
}
}
/// Don't release the barrier
}
paused_state = paused;
}
///////////////////////////////////////////////////////////////////////////////
/// SingleCore ///
///////////////////////////////////////////////////////////////////////////////
void CpuManager::SingleCoreRunGuestThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
auto& host_context = thread->GetHostContext();
host_context->SetRewindPoint(GuestRewindFunction, this);
SingleCoreRunGuestLoop();
}
void CpuManager::SingleCoreRunGuestLoop() {
auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
system.EnterDynarmicProfile();
if (!physical_core->IsInterrupted()) {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
system.ExitDynarmicProfile();
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
physical_core->ArmInterface().ClearExclusiveState();
PreemptSingleCore();
auto& scheduler = kernel.Scheduler(current_core);
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::SingleCoreRunIdleThread() {
auto& kernel = system.Kernel();
while (true) {
auto& physical_core = kernel.CurrentPhysicalCore();
PreemptSingleCore(false);
system.CoreTiming().AddTicks(1000U);
idle_count++;
auto& scheduler = physical_core.Scheduler();
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::SingleCoreRunSuspendThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
while (true) {
auto core = kernel.GetCurrentHostThreadID();
auto& scheduler = *kernel.CurrentScheduler();
Kernel::KThread* current_thread = scheduler.GetCurrentThread();
Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[0].host_context);
ASSERT(scheduler.ContextSwitchPending());
ASSERT(core == kernel.GetCurrentHostThreadID());
scheduler.RescheduleCurrentCore();
}
}
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
{
auto& kernel = system.Kernel();
auto& scheduler = kernel.Scheduler(current_core);
Kernel::KThread* current_thread = scheduler.GetCurrentThread();
if (idle_count >= 4 || from_running_enviroment) {
if (!from_running_enviroment) {
system.CoreTiming().Idle();
idle_count = 0;
}
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
}
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
system.CoreTiming().ResetTicks();
scheduler.Unload(scheduler.GetCurrentThread());
auto& next_scheduler = kernel.Scheduler(current_core);
Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext());
}
// May have changed scheduler
{
auto& scheduler = system.Kernel().Scheduler(current_core);
scheduler.Reload(scheduler.GetCurrentThread());
if (!scheduler.IsIdle()) {
idle_count = 0;
}
}
}
void CpuManager::SingleCorePause(bool paused) {
if (!paused) {
bool all_not_barrier = false;
while (!all_not_barrier) {
all_not_barrier = !core_data[0].is_running.load() && core_data[0].initialized.load();
}
core_data[0].enter_barrier->Set();
if (paused_state.load()) {
bool all_barrier = false;
while (!all_barrier) {
all_barrier = core_data[0].is_paused.load() && core_data[0].initialized.load();
}
core_data[0].exit_barrier->Set();
}
} else {
/// Wait until all cores are paused.
bool all_barrier = false;
while (!all_barrier) {
all_barrier = core_data[0].is_paused.load() && core_data[0].initialized.load();
}
/// Don't release the barrier
}
paused_state = paused;
}
void CpuManager::Pause(bool paused) {
if (is_multicore) {
MultiCorePause(paused);
} else {
SingleCorePause(paused);
}
}
void CpuManager::RunThread(std::size_t core) {
/// Initialization
system.RegisterCoreThread(core);
std::string name;
if (is_multicore) {
name = "yuzu:CPUCore_" + std::to_string(core);
} else {
name = "yuzu:CPUThread";
}
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
auto& data = core_data[core];
data.enter_barrier = std::make_unique<Common::Event>();
data.exit_barrier = std::make_unique<Common::Event>();
data.host_context = Common::Fiber::ThreadToFiber();
data.is_running = false;
data.initialized = true;
const bool sc_sync = !is_async_gpu && !is_multicore;
bool sc_sync_first_use = sc_sync;
// Cleanup
SCOPE_EXIT({
data.host_context->Exit();
data.enter_barrier.reset();
data.exit_barrier.reset();
data.initialized = false;
MicroProfileOnThreadExit();
});
/// Running
while (running_mode) {
data.is_running = false;
data.enter_barrier->Wait();
if (sc_sync_first_use) {
system.GPU().ObtainContext();
sc_sync_first_use = false;
}
// Abort if emulation was killed before the session really starts
if (!system.IsPoweredOn()) {
return;
}
auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
data.is_running = true;
Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
data.is_running = false;
data.is_paused = true;
data.exit_barrier->Wait();
data.is_paused = false;
}
}
} // namespace Core