yuzu/src/core/core_timing.h
Morph 8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00

181 lines
5.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <chrono>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <vector>
#include "common/common_types.h"
#include "common/thread.h"
#include "common/wall_clock.h"
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
/// Contains the characteristics of a particular event.
struct EventType {
explicit EventType(TimedCallback&& callback_, std::string&& name_)
: callback{std::move(callback_)}, name{std::move(name_)} {}
/// The event's callback function.
TimedCallback callback;
/// A pointer to the name of the event.
const std::string name;
};
/**
* This is a system to schedule events into the emulated machine's future. Time is measured
* in main CPU clock cycles.
*
* To schedule an event, you first have to register its type. This is where you pass in the
* callback. You then schedule events using the type ID you get back.
*
* The s64 ns_late that the callbacks get is how many ns late it was.
* So to schedule a new event on a regular basis:
* inside callback:
* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
*/
class CoreTiming {
public:
CoreTiming();
~CoreTiming();
CoreTiming(const CoreTiming&) = delete;
CoreTiming(CoreTiming&&) = delete;
CoreTiming& operator=(const CoreTiming&) = delete;
CoreTiming& operator=(CoreTiming&&) = delete;
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
void Initialize(std::function<void()>&& on_thread_init_);
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
/// Sets if emulation is multicore or single core, must be set before Initialize
void SetMulticore(bool is_multicore_) {
is_multicore = is_multicore_;
}
/// Pauses/Unpauses the execution of the timer thread.
void Pause(bool is_paused);
/// Pauses/Unpauses the execution of the timer thread and waits until paused.
void SyncPause(bool is_paused);
/// Checks if core timing is running.
bool IsRunning() const;
/// Checks if the timer thread has started.
bool HasStarted() const {
return has_started;
}
/// Checks if there are any pending time events.
bool HasPendingEvents() const;
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0,
bool absolute_time = false);
/// Schedules an event which will automatically re-schedule itself with the given time, until
/// unscheduled
void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data = 0, bool absolute_time = false);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data,
bool wait = true);
void UnscheduleEventWithoutWait(const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data) {
UnscheduleEvent(event_type, user_data, false);
}
void AddTicks(u64 ticks_to_add);
void ResetTicks();
void Idle();
s64 GetDowncount() const {
return downcount;
}
/// Returns the current CNTPCT tick value.
u64 GetClockTicks() const;
/// Returns current time in microseconds.
std::chrono::microseconds GetGlobalTimeUs() const;
/// Returns current time in nanoseconds.
std::chrono::nanoseconds GetGlobalTimeNs() const;
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
private:
struct Event;
static void ThreadEntry(CoreTiming& instance);
void ThreadLoop();
void Reset();
std::unique_ptr<Common::WallClock> clock;
s64 global_timer = 0;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
// accommodated by the standard adaptor class.
std::vector<Event> event_queue;
u64 event_fifo_id = 0;
std::shared_ptr<EventType> ev_lost;
Common::Event event{};
Common::Event pause_event{};
std::mutex basic_lock;
std::mutex advance_lock;
std::unique_ptr<std::thread> timer_thread;
std::atomic<bool> paused{};
std::atomic<bool> paused_set{};
std::atomic<bool> wait_set{};
std::atomic<bool> shutting_down{};
std::atomic<bool> has_started{};
std::function<void()> on_thread_init{};
bool is_multicore{};
s64 pause_end_time{};
/// Cycle timing
u64 ticks{};
s64 downcount{};
};
/// Creates a core timing event with the given name and callback.
///
/// @param name The name of the core timing event to create.
/// @param callback The callback to execute for the event.
///
/// @returns An EventType instance representing the created event.
///
std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callback);
} // namespace Core::Timing