37 lines
994 B
C++
37 lines
994 B
C++
// Copyright 2021 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <algorithm>
|
|
#include <ranges>
|
|
|
|
#include "common/bit_cast.h"
|
|
#include "common/bit_util.h"
|
|
#include "shader_recompiler/exception.h"
|
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
|
#include "shader_recompiler/ir_opt/passes.h"
|
|
|
|
namespace Shader::Optimization {
|
|
|
|
void VertexATransformPass(IR::Program& program) {
|
|
for (IR::Block* const block : program.blocks) {
|
|
for (IR::Inst& inst : block->Instructions()) {
|
|
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
|
|
return inst.Invalidate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void VertexBTransformPass(IR::Program& program) {
|
|
for (IR::Block* const block : program.blocks) {
|
|
for (IR::Inst& inst : block->Instructions()) {
|
|
if (inst.GetOpcode() == IR::Opcode::Prologue) {
|
|
return inst.Invalidate();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Shader::Optimization
|