yuzu/src/video_core/shader/shader_ir.cpp
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00

483 lines
18 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cmath>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction;
using Tegra::Shader::IpaMode;
using Tegra::Shader::Pred;
using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
Registry& registry)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
Decode();
PostDecode();
}
ShaderIR::~ShaderIR() = default;
Node ShaderIR::GetRegister(Register reg) {
if (reg != Register::ZeroIndex) {
used_registers.insert(static_cast<u32>(reg));
}
return MakeNode<GprNode>(reg);
}
Node ShaderIR::GetCustomVariable(u32 id) {
return MakeNode<CustomVarNode>(id);
}
Node ShaderIR::GetImmediate19(Instruction instr) {
return Immediate(instr.alu.GetImm20_19());
}
Node ShaderIR::GetImmediate32(Instruction instr) {
return Immediate(instr.alu.GetImm20_32());
}
Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
used_cbufs.try_emplace(index).first->second.MarkAsUsed(offset);
return MakeNode<CbufNode>(index, Immediate(offset));
}
Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
const auto index = static_cast<u32>(index_);
const auto offset = static_cast<u32>(offset_);
used_cbufs.try_emplace(index).first->second.MarkAsUsedIndirect();
Node final_offset = [&] {
// Attempt to inline constant buffer without a variable offset. This is done to allow
// tracking LDC calls.
if (const auto gpr = std::get_if<GprNode>(&*node)) {
if (gpr->GetIndex() == Register::ZeroIndex) {
return Immediate(offset);
}
}
return Operation(OperationCode::UAdd, NO_PRECISE, std::move(node), Immediate(offset));
}();
return MakeNode<CbufNode>(index, std::move(final_offset));
}
Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
const auto pred = static_cast<Pred>(pred_);
if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
used_predicates.insert(pred);
}
return MakeNode<PredicateNode>(pred, negated);
}
Node ShaderIR::GetPredicate(bool immediate) {
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
}
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
MarkAttributeUsage(index, element);
used_input_attributes.emplace(index);
return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
}
Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
uses_physical_attributes = true;
return MakeNode<AbufNode>(GetRegister(physical_address), buffer);
}
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
MarkAttributeUsage(index, element);
used_output_attributes.insert(index);
return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
}
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) const {
const Node node = MakeNode<InternalFlagNode>(flag);
if (negated) {
return Operation(OperationCode::LogicalNegate, node);
}
return node;
}
Node ShaderIR::GetLocalMemory(Node address) {
return MakeNode<LmemNode>(std::move(address));
}
Node ShaderIR::GetSharedMemory(Node address) {
return MakeNode<SmemNode>(std::move(address));
}
Node ShaderIR::GetTemporary(u32 id) {
return GetRegister(Register::ZeroIndex + 1 + id);
}
Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
if (absolute) {
value = Operation(OperationCode::FAbsolute, NO_PRECISE, std::move(value));
}
if (negate) {
value = Operation(OperationCode::FNegate, NO_PRECISE, std::move(value));
}
return value;
}
Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
if (!saturate) {
return value;
}
Node positive_zero = Immediate(std::copysignf(0, 1));
Node positive_one = Immediate(1.0f);
return Operation(OperationCode::FClamp, NO_PRECISE, std::move(value), std::move(positive_zero),
std::move(positive_one));
}
Node ShaderIR::ConvertIntegerSize(Node value, Register::Size size, bool is_signed) {
switch (size) {
case Register::Size::Byte:
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE,
std::move(value), Immediate(24));
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE,
std::move(value), Immediate(24));
return value;
case Register::Size::Short:
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE,
std::move(value), Immediate(16));
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE,
std::move(value), Immediate(16));
return value;
case Register::Size::Word:
// Default - do nothing
return value;
default:
UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
return value;
}
}
Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
if (!is_signed) {
// Absolute or negate on an unsigned is pointless
return value;
}
if (absolute) {
value = Operation(OperationCode::IAbsolute, NO_PRECISE, std::move(value));
}
if (negate) {
value = Operation(OperationCode::INegate, NO_PRECISE, std::move(value));
}
return value;
}
Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
Node value = Immediate(instr.half_imm.PackImmediates());
if (!has_negation) {
return value;
}
Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
return Operation(OperationCode::HNegate, NO_PRECISE, std::move(value), std::move(first_negate),
std::move(second_negate));
}
Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
return Operation(OperationCode::HUnpack, type, std::move(value));
}
Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
switch (merge) {
case Tegra::Shader::HalfMerge::H0_H1:
return src;
case Tegra::Shader::HalfMerge::F32:
return Operation(OperationCode::HMergeF32, std::move(src));
case Tegra::Shader::HalfMerge::Mrg_H0:
return Operation(OperationCode::HMergeH0, std::move(dest), std::move(src));
case Tegra::Shader::HalfMerge::Mrg_H1:
return Operation(OperationCode::HMergeH1, std::move(dest), std::move(src));
}
UNREACHABLE();
return src;
}
Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
if (absolute) {
value = Operation(OperationCode::HAbsolute, NO_PRECISE, std::move(value));
}
if (negate) {
value = Operation(OperationCode::HNegate, NO_PRECISE, std::move(value), GetPredicate(true),
GetPredicate(true));
}
return value;
}
Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
if (!saturate) {
return value;
}
Node positive_zero = Immediate(std::copysignf(0, 1));
Node positive_one = Immediate(1.0f);
return Operation(OperationCode::HClamp, NO_PRECISE, std::move(value), std::move(positive_zero),
std::move(positive_one));
}
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
static constexpr std::array comparison_table{
std::pair{PredCondition::LessThan, OperationCode::LogicalFLessThan},
std::pair{PredCondition::Equal, OperationCode::LogicalFEqual},
std::pair{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
std::pair{PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
std::pair{PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
std::pair{PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
std::pair{PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
std::pair{PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
std::pair{PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
std::pair{PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
std::pair{PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual},
};
const auto comparison =
std::find_if(comparison_table.cbegin(), comparison_table.cend(),
[condition](const auto entry) { return condition == entry.first; });
UNIMPLEMENTED_IF_MSG(comparison == comparison_table.cend(),
"Unknown predicate comparison operation");
Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
if (condition == PredCondition::LessThanWithNan ||
condition == PredCondition::NotEqualWithNan ||
condition == PredCondition::LessEqualWithNan ||
condition == PredCondition::GreaterThanWithNan ||
condition == PredCondition::GreaterEqualWithNan) {
predicate = Operation(OperationCode::LogicalOr, predicate,
Operation(OperationCode::LogicalFIsNan, op_a));
predicate = Operation(OperationCode::LogicalOr, predicate,
Operation(OperationCode::LogicalFIsNan, op_b));
}
return predicate;
}
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
Node op_b) {
static constexpr std::array comparison_table{
std::pair{PredCondition::LessThan, OperationCode::LogicalILessThan},
std::pair{PredCondition::Equal, OperationCode::LogicalIEqual},
std::pair{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
std::pair{PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
std::pair{PredCondition::NotEqual, OperationCode::LogicalINotEqual},
std::pair{PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
std::pair{PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
std::pair{PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
std::pair{PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
std::pair{PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
std::pair{PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual},
};
const auto comparison =
std::find_if(comparison_table.cbegin(), comparison_table.cend(),
[condition](const auto entry) { return condition == entry.first; });
UNIMPLEMENTED_IF_MSG(comparison == comparison_table.cend(),
"Unknown predicate comparison operation");
Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, std::move(op_a),
std::move(op_b));
UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
condition == PredCondition::NotEqualWithNan ||
condition == PredCondition::LessEqualWithNan ||
condition == PredCondition::GreaterThanWithNan ||
condition == PredCondition::GreaterEqualWithNan,
"NaN comparisons for integers are not implemented");
return predicate;
}
Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
Node op_b) {
static constexpr std::array comparison_table{
std::pair{PredCondition::LessThan, OperationCode::Logical2HLessThan},
std::pair{PredCondition::Equal, OperationCode::Logical2HEqual},
std::pair{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
std::pair{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
std::pair{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
std::pair{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
std::pair{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
std::pair{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
std::pair{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
std::pair{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
std::pair{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan},
};
const auto comparison =
std::find_if(comparison_table.cbegin(), comparison_table.cend(),
[condition](const auto entry) { return condition == entry.first; });
UNIMPLEMENTED_IF_MSG(comparison == comparison_table.cend(),
"Unknown predicate comparison operation");
return Operation(comparison->second, NO_PRECISE, std::move(op_a), std::move(op_b));
}
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
static constexpr std::array operation_table{
OperationCode::LogicalAnd,
OperationCode::LogicalOr,
OperationCode::LogicalXor,
};
const auto index = static_cast<std::size_t>(operation);
if (index >= operation_table.size()) {
UNIMPLEMENTED_MSG("Unknown predicate operation.");
return {};
}
return operation_table[index];
}
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) const {
switch (cc) {
case Tegra::Shader::ConditionCode::NEU:
return GetInternalFlag(InternalFlag::Zero, true);
case Tegra::Shader::ConditionCode::FCSM_TR:
UNIMPLEMENTED_MSG("EXIT.FCSM_TR is not implemented");
return MakeNode<PredicateNode>(Pred::NeverExecute, false);
default:
UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
return MakeNode<PredicateNode>(Pred::NeverExecute, false);
}
}
void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), std::move(src)));
}
void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), std::move(src)));
}
void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), std::move(value)));
}
void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(
Operation(OperationCode::Assign, GetLocalMemory(std::move(address)), std::move(value)));
}
void ShaderIR::SetSharedMemory(NodeBlock& bb, Node address, Node value) {
bb.push_back(
Operation(OperationCode::Assign, GetSharedMemory(std::move(address)), std::move(value)));
}
void ShaderIR::SetTemporary(NodeBlock& bb, u32 id, Node value) {
SetRegister(bb, Register::ZeroIndex + 1 + id, std::move(value));
}
void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}
Node zerop = Operation(OperationCode::LogicalFEqual, std::move(value), Immediate(0.0f));
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop));
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
}
void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
if (!sets_cc) {
return;
}
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value), Immediate(0));
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop));
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
}
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, std::move(value),
Immediate(offset), Immediate(bits));
}
Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
return Operation(OperationCode::UBitfieldInsert, NO_PRECISE, base, insert, Immediate(offset),
Immediate(bits));
}
void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
switch (index) {
case Attribute::Index::LayerViewportPointSize:
switch (element) {
case 0:
UNIMPLEMENTED();
break;
case 1:
uses_layer = true;
break;
case 2:
uses_viewport_index = true;
break;
case 3:
uses_point_size = true;
break;
}
break;
case Attribute::Index::TessCoordInstanceIDVertexID:
switch (element) {
case 2:
uses_instance_id = true;
break;
case 3:
uses_vertex_id = true;
break;
}
break;
case Attribute::Index::ClipDistances0123:
case Attribute::Index::ClipDistances4567: {
const u64 clip_index = (index == Attribute::Index::ClipDistances4567 ? 4 : 0) + element;
used_clip_distances.at(clip_index) = true;
break;
}
case Attribute::Index::FrontColor:
case Attribute::Index::FrontSecondaryColor:
case Attribute::Index::BackColor:
case Attribute::Index::BackSecondaryColor:
uses_legacy_varyings = true;
break;
default:
if (index >= Attribute::Index::TexCoord_0 && index <= Attribute::Index::TexCoord_7) {
uses_legacy_varyings = true;
}
break;
}
}
std::size_t ShaderIR::DeclareAmend(Node new_amend) {
const std::size_t id = amend_code.size();
amend_code.push_back(new_amend);
return id;
}
u32 ShaderIR::NewCustomVariable() {
return num_custom_variables++;
}
} // namespace VideoCommon::Shader