50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include "common/common_types.h"
|
|
#include "core/file_sys/vfs.h"
|
|
|
|
namespace FileSys {
|
|
|
|
enum class TitleVersionFormat : u8 {
|
|
ThreeElements, ///< vX.Y.Z
|
|
FourElements, ///< vX.Y.Z.W
|
|
};
|
|
|
|
std::string FormatTitleVersion(u32 version,
|
|
TitleVersionFormat format = TitleVersionFormat::ThreeElements);
|
|
|
|
enum class PatchType {
|
|
Update,
|
|
};
|
|
|
|
std::string FormatPatchTypeName(PatchType type);
|
|
|
|
// A centralized class to manage patches to games.
|
|
class PatchManager {
|
|
public:
|
|
explicit PatchManager(u64 title_id);
|
|
|
|
// Currently tracked ExeFS patches:
|
|
// - Game Updates
|
|
VirtualDir PatchExeFS(VirtualDir exefs) const;
|
|
|
|
// Currently tracked RomFS patches:
|
|
// - Game Updates
|
|
VirtualFile PatchRomFS(VirtualFile romfs) const;
|
|
|
|
// Returns a vector of pairs between patch names and patch versions.
|
|
// i.e. Update v80 will return {Update, 80}
|
|
std::map<PatchType, u32> GetPatchVersionNames() const;
|
|
|
|
private:
|
|
u64 title_id;
|
|
};
|
|
|
|
} // namespace FileSys
|