yuzu/src/video_core/buffer_cache
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
..
buffer_block.h buffer_cache: Avoid passing references of shared pointers and misc style changes 2020-06-09 18:30:49 -03:00
buffer_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
map_interval.cpp map_interval: Add interval allocator and drop hack 2020-05-21 16:44:00 -03:00
map_interval.h map_interval: Add interval allocator and drop hack 2020-05-21 16:44:00 -03:00