a2be49305d
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
25 lines
779 B
C++
25 lines
779 B
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include "core/core.h"
|
|
#include "core/settings.h"
|
|
#include "video_core/renderer_base.h"
|
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace VideoCore {
|
|
|
|
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
|
|
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
|
}
|
|
|
|
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
|
return !Settings::values.resolution_factor
|
|
? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
|
|
: Settings::values.resolution_factor;
|
|
}
|
|
|
|
} // namespace VideoCore
|