202 lines
8.2 KiB
C++
202 lines
8.2 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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static constexpr std::string_view SWIZZLE{"xyzw"};
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void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3) {
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ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3);
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}
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void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3, std::string_view e4) {
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ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4);
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}
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2) {
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ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3) {
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ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3);
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}
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void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2, std::string_view e3, std::string_view e4) {
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ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4);
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}
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void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index) {
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ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
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}
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void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
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u32 index) {
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ctx.Add("{}.{}={};", composite, SWIZZLE[index], object);
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}
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} // namespace Shader::Backend::GLSL
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