e4052a1dab
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <optional>
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#include <string>
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#include "common/common_types.h"
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namespace Service::Set {
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enum class LanguageCode : u64;
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}
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namespace Service::NS {
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/// This is nn::ns::detail::ApplicationLanguage
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enum class ApplicationLanguage : u8 {
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AmericanEnglish = 0,
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BritishEnglish,
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Japanese,
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French,
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German,
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LatinAmericanSpanish,
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Spanish,
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Italian,
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Dutch,
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CanadianFrench,
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Portuguese,
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Russian,
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Korean,
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TraditionalChinese,
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SimplifiedChinese,
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BrazilianPortuguese,
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Count
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};
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using ApplicationLanguagePriorityList =
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const std::array<ApplicationLanguage, static_cast<std::size_t>(ApplicationLanguage::Count)>;
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constexpr u32 GetSupportedLanguageFlag(const ApplicationLanguage lang) {
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return 1U << static_cast<u32>(lang);
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}
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const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(ApplicationLanguage lang);
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std::optional<ApplicationLanguage> ConvertToApplicationLanguage(Set::LanguageCode language_code);
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std::optional<Set::LanguageCode> ConvertToLanguageCode(ApplicationLanguage lang);
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} // namespace Service::NS
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