99ceb03a1c
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Common::Input {
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struct CallbackStatus;
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enum class BatteryLevel : u32;
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using BatteryStatus = BatteryLevel;
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struct AnalogStatus;
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struct ButtonStatus;
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struct MotionStatus;
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struct StickStatus;
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struct TouchStatus;
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struct TriggerStatus;
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}; // namespace Common::Input
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namespace Core::HID {
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/**
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* Converts raw input data into a valid battery status.
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*
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* @param callback Supported callbacks: Analog, Battery, Trigger.
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* @return A valid BatteryStatus object.
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*/
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Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid button status. Applies invert properties to the output.
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*
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* @param callback Supported callbacks: Analog, Button, Trigger.
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* @return A valid TouchStatus object.
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*/
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Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid motion status.
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*
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* @param callback Supported callbacks: Motion.
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* @return A valid TouchStatus object.
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*/
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Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
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* properties to the output.
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*
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* @param callback Supported callbacks: Stick.
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* @return A valid StickStatus object.
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*/
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Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid touch status.
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*
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* @param callback Supported callbacks: Touch.
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* @return A valid TouchStatus object.
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*/
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Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
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* invert properties to the output. Button status uses the threshold property if necessary.
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*
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* @param callback Supported callbacks: Analog, Button, Trigger.
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* @return A valid TriggerStatus object.
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*/
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Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
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* invert properties to the output.
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*
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* @param callback Supported callbacks: Analog.
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* @return A valid AnalogStatus object.
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*/
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Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
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/**
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* Converts raw analog data into a valid analog value
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* @param analog An analog object containing raw data and properties
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* @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f.
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*/
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void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
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/**
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* Converts raw stick data into a valid stick value
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* @param analog_x raw analog data and properties for the x-axis
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* @param analog_y raw analog data and properties for the y-axis
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* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
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*/
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void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
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bool clamp_value);
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} // namespace Core::HID
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