e05d2a70b2
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
460 lines
14 KiB
C++
460 lines
14 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include <algorithm>
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#include <fmt/format.h>
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#include "core/hid/emulated_devices.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID {
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EmulatedDevices::EmulatedDevices() = default;
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EmulatedDevices::~EmulatedDevices() = default;
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void EmulatedDevices::ReloadFromSettings() {
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ReloadInput();
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}
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void EmulatedDevices::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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std::size_t key_index = 0;
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for (auto& mouse_device : mouse_button_devices) {
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Common::ParamPackage mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("button", static_cast<int>(key_index));
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mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
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key_index++;
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}
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mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
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"engine:mouse,axis_x:0,axis_y:1");
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// First two axis are reserved for mouse position
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key_index = 2;
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for (auto& mouse_device : mouse_analog_devices) {
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Common::ParamPackage mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_params.Set("axis", static_cast<int>(key_index));
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mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
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key_index++;
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}
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key_index = 0;
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for (auto& keyboard_device : keyboard_devices) {
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// Keyboard keys are only mapped on port 1, pad 0
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Common::ParamPackage keyboard_params;
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keyboard_params.Set("engine", "keyboard");
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 0);
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keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
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key_index++;
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}
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key_index = 0;
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for (auto& keyboard_device : keyboard_modifier_devices) {
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// Keyboard moddifiers are only mapped on port 1, pad 1
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Common::ParamPackage keyboard_params;
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keyboard_params.Set("engine", "keyboard");
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 1);
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keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
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key_index++;
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}
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for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
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if (!mouse_button_devices[index]) {
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continue;
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}
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mouse_button_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetMouseButton(callback, index);
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},
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});
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}
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for (std::size_t index = 0; index < mouse_analog_devices.size(); ++index) {
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if (!mouse_analog_devices[index]) {
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continue;
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}
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mouse_analog_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetMouseAnalog(callback, index);
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},
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});
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}
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if (mouse_stick_device) {
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mouse_stick_device->SetCallback({
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.on_change =
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[this](const Common::Input::CallbackStatus& callback) { SetMouseStick(callback); },
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});
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}
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for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
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if (!keyboard_devices[index]) {
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continue;
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}
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keyboard_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetKeyboardButton(callback, index);
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},
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});
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}
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for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
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if (!keyboard_modifier_devices[index]) {
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continue;
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}
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keyboard_modifier_devices[index]->SetCallback({
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetKeyboardModifier(callback, index);
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},
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});
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}
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}
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void EmulatedDevices::UnloadInput() {
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for (auto& button : mouse_button_devices) {
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button.reset();
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}
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for (auto& analog : mouse_analog_devices) {
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analog.reset();
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}
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mouse_stick_device.reset();
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for (auto& button : keyboard_devices) {
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button.reset();
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}
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for (auto& button : keyboard_modifier_devices) {
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button.reset();
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}
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}
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void EmulatedDevices::EnableConfiguration() {
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is_configuring = true;
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SaveCurrentConfig();
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}
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void EmulatedDevices::DisableConfiguration() {
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is_configuring = false;
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}
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bool EmulatedDevices::IsConfiguring() const {
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return is_configuring;
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}
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void EmulatedDevices::SaveCurrentConfig() {
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if (!is_configuring) {
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return;
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}
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}
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void EmulatedDevices::RestoreConfig() {
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if (!is_configuring) {
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return;
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}
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ReloadFromSettings();
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}
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void EmulatedDevices::SetKeyboardButton(const Common::Input::CallbackStatus& callback,
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std::size_t index) {
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if (index >= device_status.keyboard_values.size()) {
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return;
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}
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std::lock_guard lock{mutex};
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bool value_changed = false;
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const auto new_status = TransformToButton(callback);
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auto& current_status = device_status.keyboard_values[index];
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current_status.toggle = new_status.toggle;
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// Update button status with current status
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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current_status.value = new_status.value;
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value_changed = true;
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}
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} else {
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// Toggle button and lock status
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if (new_status.value && !current_status.locked) {
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current_status.locked = true;
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current_status.value = !current_status.value;
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value_changed = true;
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}
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// Unlock button, ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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}
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if (!value_changed) {
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return;
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}
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if (is_configuring) {
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TriggerOnChange(DeviceTriggerType::Keyboard);
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return;
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}
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// Index should be converted from NativeKeyboard to KeyboardKeyIndex
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UpdateKey(index, current_status.value);
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TriggerOnChange(DeviceTriggerType::Keyboard);
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}
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void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
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constexpr std::size_t KEYS_PER_BYTE = 8;
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auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE];
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const u8 mask = static_cast<u8>(1 << (key_index % KEYS_PER_BYTE));
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if (status) {
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entry = entry | mask;
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} else {
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entry = static_cast<u8>(entry & ~mask);
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}
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}
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void EmulatedDevices::SetKeyboardModifier(const Common::Input::CallbackStatus& callback,
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std::size_t index) {
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if (index >= device_status.keyboard_moddifier_values.size()) {
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return;
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}
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std::lock_guard lock{mutex};
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bool value_changed = false;
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const auto new_status = TransformToButton(callback);
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auto& current_status = device_status.keyboard_moddifier_values[index];
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current_status.toggle = new_status.toggle;
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// Update button status with current
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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current_status.value = new_status.value;
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value_changed = true;
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}
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} else {
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// Toggle button and lock status
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if (new_status.value && !current_status.locked) {
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current_status.locked = true;
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current_status.value = !current_status.value;
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value_changed = true;
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}
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// Unlock button ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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}
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if (!value_changed) {
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return;
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}
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if (is_configuring) {
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TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
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return;
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}
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switch (index) {
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case Settings::NativeKeyboard::LeftControl:
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case Settings::NativeKeyboard::RightControl:
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device_status.keyboard_moddifier_state.control.Assign(current_status.value);
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break;
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case Settings::NativeKeyboard::LeftShift:
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case Settings::NativeKeyboard::RightShift:
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device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
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break;
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case Settings::NativeKeyboard::LeftAlt:
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device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
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break;
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case Settings::NativeKeyboard::RightAlt:
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device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
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break;
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case Settings::NativeKeyboard::CapsLock:
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device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
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break;
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case Settings::NativeKeyboard::ScrollLock:
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device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
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break;
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case Settings::NativeKeyboard::NumLock:
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device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
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break;
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}
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TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
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}
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void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callback,
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std::size_t index) {
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if (index >= device_status.mouse_button_values.size()) {
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return;
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}
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std::lock_guard lock{mutex};
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bool value_changed = false;
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const auto new_status = TransformToButton(callback);
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auto& current_status = device_status.mouse_button_values[index];
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current_status.toggle = new_status.toggle;
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// Update button status with current
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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current_status.value = new_status.value;
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value_changed = true;
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}
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} else {
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// Toggle button and lock status
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if (new_status.value && !current_status.locked) {
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current_status.locked = true;
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current_status.value = !current_status.value;
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value_changed = true;
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}
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// Unlock button ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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}
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if (!value_changed) {
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return;
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}
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if (is_configuring) {
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TriggerOnChange(DeviceTriggerType::Mouse);
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return;
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}
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switch (index) {
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case Settings::NativeMouseButton::Left:
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device_status.mouse_button_state.left.Assign(current_status.value);
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break;
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case Settings::NativeMouseButton::Right:
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device_status.mouse_button_state.right.Assign(current_status.value);
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break;
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case Settings::NativeMouseButton::Middle:
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device_status.mouse_button_state.middle.Assign(current_status.value);
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break;
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case Settings::NativeMouseButton::Forward:
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device_status.mouse_button_state.forward.Assign(current_status.value);
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break;
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case Settings::NativeMouseButton::Back:
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device_status.mouse_button_state.back.Assign(current_status.value);
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break;
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}
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callback,
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std::size_t index) {
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if (index >= device_status.mouse_analog_values.size()) {
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return;
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}
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std::lock_guard lock{mutex};
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const auto analog_value = TransformToAnalog(callback);
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device_status.mouse_analog_values[index] = analog_value;
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if (is_configuring) {
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device_status.mouse_position_state = {};
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TriggerOnChange(DeviceTriggerType::Mouse);
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return;
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}
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switch (index) {
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case Settings::NativeMouseWheel::X:
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device_status.mouse_wheel_state.x = static_cast<s32>(analog_value.value);
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break;
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case Settings::NativeMouseWheel::Y:
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device_status.mouse_wheel_state.y = static_cast<s32>(analog_value.value);
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break;
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}
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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void EmulatedDevices::SetMouseStick(const Common::Input::CallbackStatus& callback) {
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std::lock_guard lock{mutex};
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const auto touch_value = TransformToTouch(callback);
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device_status.mouse_stick_value = touch_value;
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if (is_configuring) {
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device_status.mouse_position_state = {};
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TriggerOnChange(DeviceTriggerType::Mouse);
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return;
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}
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device_status.mouse_position_state.x = touch_value.x.value;
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device_status.mouse_position_state.y = touch_value.y.value;
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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KeyboardValues EmulatedDevices::GetKeyboardValues() const {
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return device_status.keyboard_values;
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}
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KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
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return device_status.keyboard_moddifier_values;
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}
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MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
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return device_status.mouse_button_values;
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}
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KeyboardKey EmulatedDevices::GetKeyboard() const {
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return device_status.keyboard_state;
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}
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KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
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return device_status.keyboard_moddifier_state;
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}
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MouseButton EmulatedDevices::GetMouseButtons() const {
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return device_status.mouse_button_state;
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}
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MousePosition EmulatedDevices::GetMousePosition() const {
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return device_status.mouse_position_state;
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}
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AnalogStickState EmulatedDevices::GetMouseWheel() const {
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return device_status.mouse_wheel_state;
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}
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void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
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for (const auto& poller_pair : callback_list) {
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const InterfaceUpdateCallback& poller = poller_pair.second;
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if (poller.on_change) {
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poller.on_change(type);
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}
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}
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}
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int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
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std::lock_guard lock{mutex};
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callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
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return last_callback_key++;
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}
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void EmulatedDevices::DeleteCallback(int key) {
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std::lock_guard lock{mutex};
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const auto& iterator = callback_list.find(key);
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if (iterator == callback_list.end()) {
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LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
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return;
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}
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callback_list.erase(iterator);
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}
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} // namespace Core::HID
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