380fc8d2e1
The texture cache already takes care of setting a render target to dirty when invalidated.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <cstddef>
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#include <iterator>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace VideoCommon::Dirty {
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enum : u8 {
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NullEntry = 0,
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RenderTargets,
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ColorBuffer0,
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ColorBuffer1,
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ColorBuffer2,
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ColorBuffer3,
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ColorBuffer4,
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ColorBuffer5,
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ColorBuffer6,
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ColorBuffer7,
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ZetaBuffer,
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LastCommonEntry,
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};
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template <typename Integer>
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void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Table& table, std::size_t begin,
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std::size_t num, Integer dirty_index) {
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const auto it = std::begin(table) + begin;
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std::fill(it, it + num, static_cast<u8>(dirty_index));
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}
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template <typename Integer1, typename Integer2>
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void FillBlock(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables, std::size_t begin,
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std::size_t num, Integer1 index_a, Integer2 index_b) {
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FillBlock(tables[0], begin, num, index_a);
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FillBlock(tables[1], begin, num, index_b);
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}
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void SetupDirtyRenderTargets(Tegra::Engines::Maxwell3D::DirtyState::Tables& tables);
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} // namespace VideoCommon::Dirty
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