yuzu/src/core/hle/service/nfp/nfp.cpp
Liam a936972614 service: refactor server architecture
Converts services to have their own processes
2023-02-21 12:19:25 -05:00

48 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/nfp/nfp_user.h"
#include "core/hle/service/server_manager.h"
namespace Service::NFP {
class IUserManager final : public ServiceFramework<IUserManager> {
public:
explicit IUserManager(Core::System& system_) : ServiceFramework{system_, "nfp:user"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IUserManager::CreateUserInterface, "CreateUserInterface"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
void CreateUserInterface(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "called");
if (user_interface == nullptr) {
user_interface = std::make_shared<IUser>(system);
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IUser>(user_interface);
}
std::shared_ptr<IUser> user_interface;
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("nfp:user", std::make_shared<IUserManager>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::NFP