fe8c7e66e2
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
296 lines
9.8 KiB
C++
296 lines
9.8 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <memory>
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#include <queue>
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#include "core/hle/kernel/writable_event.h"
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#include "core/hle/service/service.h"
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namespace Kernel {
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class KernelCore;
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}
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namespace Service::NVFlinger {
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class NVFlinger;
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}
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namespace Service::AM {
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enum SystemLanguage {
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Japanese = 0,
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English = 1, // en-US
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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Chinese = 6,
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Korean = 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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Taiwanese = 11,
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BritishEnglish = 12, // en-GB
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CanadianFrench = 13,
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LatinAmericanSpanish = 14, // es-419
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// 4.0.0+
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SimplifiedChinese = 15,
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TraditionalChinese = 16,
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};
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class AppletMessageQueue {
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public:
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enum class AppletMessage : u32 {
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NoMessage = 0,
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ExitRequested = 4,
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FocusStateChanged = 15,
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OperationModeChanged = 30,
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PerformanceModeChanged = 31,
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};
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explicit AppletMessageQueue(Kernel::KernelCore& kernel);
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~AppletMessageQueue();
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const Kernel::SharedPtr<Kernel::ReadableEvent>& GetMesssageRecieveEvent() const;
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const Kernel::SharedPtr<Kernel::ReadableEvent>& GetOperationModeChangedEvent() const;
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void PushMessage(AppletMessage msg);
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AppletMessage PopMessage();
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std::size_t GetMessageCount() const;
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void OperationModeChanged();
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void RequestExit();
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private:
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std::queue<AppletMessage> messages;
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Kernel::EventPair on_new_message;
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Kernel::EventPair on_operation_mode_changed;
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};
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class IWindowController final : public ServiceFramework<IWindowController> {
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public:
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explicit IWindowController(Core::System& system_);
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~IWindowController() override;
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private:
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void GetAppletResourceUserId(Kernel::HLERequestContext& ctx);
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void AcquireForegroundRights(Kernel::HLERequestContext& ctx);
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Core::System& system;
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};
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class IAudioController final : public ServiceFramework<IAudioController> {
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public:
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IAudioController();
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~IAudioController() override;
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private:
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void SetExpectedMasterVolume(Kernel::HLERequestContext& ctx);
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void GetMainAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
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void GetLibraryAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
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void ChangeMainAppletMasterVolume(Kernel::HLERequestContext& ctx);
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void SetTransparentAudioRate(Kernel::HLERequestContext& ctx);
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static constexpr float min_allowed_volume = 0.0f;
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static constexpr float max_allowed_volume = 1.0f;
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float main_applet_volume{0.25f};
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float library_applet_volume{max_allowed_volume};
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float transparent_volume_rate{min_allowed_volume};
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// Volume transition fade time in nanoseconds.
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// e.g. If the main applet volume was 0% and was changed to 50%
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// with a fade of 50ns, then over the course of 50ns,
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// the volume will gradually fade up to 50%
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std::chrono::nanoseconds fade_time_ns{0};
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};
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class IDisplayController final : public ServiceFramework<IDisplayController> {
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public:
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IDisplayController();
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~IDisplayController() override;
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};
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class IDebugFunctions final : public ServiceFramework<IDebugFunctions> {
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public:
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IDebugFunctions();
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~IDebugFunctions() override;
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};
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class ISelfController final : public ServiceFramework<ISelfController> {
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public:
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explicit ISelfController(Core::System& system_,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger_);
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~ISelfController() override;
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private:
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void Exit(Kernel::HLERequestContext& ctx);
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void LockExit(Kernel::HLERequestContext& ctx);
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void UnlockExit(Kernel::HLERequestContext& ctx);
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void EnterFatalSection(Kernel::HLERequestContext& ctx);
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void LeaveFatalSection(Kernel::HLERequestContext& ctx);
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void GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx);
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void SetScreenShotPermission(Kernel::HLERequestContext& ctx);
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void SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx);
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void SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx);
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void SetFocusHandlingMode(Kernel::HLERequestContext& ctx);
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void SetRestartMessageEnabled(Kernel::HLERequestContext& ctx);
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void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx);
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void SetScreenShotImageOrientation(Kernel::HLERequestContext& ctx);
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void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
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void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
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void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
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void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
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void SetAutoSleepDisabled(Kernel::HLERequestContext& ctx);
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void IsAutoSleepDisabled(Kernel::HLERequestContext& ctx);
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void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
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void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx);
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
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Kernel::EventPair launchable_event;
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Kernel::EventPair accumulated_suspended_tick_changed_event;
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u32 idle_time_detection_extension = 0;
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u64 num_fatal_sections_entered = 0;
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bool is_auto_sleep_disabled = false;
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Core::System& system;
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};
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class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
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public:
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explicit ICommonStateGetter(Core::System& system,
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std::shared_ptr<AppletMessageQueue> msg_queue);
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~ICommonStateGetter() override;
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private:
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enum class FocusState : u8 {
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InFocus = 1,
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NotInFocus = 2,
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};
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enum class OperationMode : u8 {
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Handheld = 0,
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Docked = 1,
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};
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void GetEventHandle(Kernel::HLERequestContext& ctx);
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void ReceiveMessage(Kernel::HLERequestContext& ctx);
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void GetCurrentFocusState(Kernel::HLERequestContext& ctx);
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void GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx);
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void GetOperationMode(Kernel::HLERequestContext& ctx);
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void GetPerformanceMode(Kernel::HLERequestContext& ctx);
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void GetBootMode(Kernel::HLERequestContext& ctx);
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void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
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void SetCpuBoostMode(Kernel::HLERequestContext& ctx);
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Core::System& system;
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std::shared_ptr<AppletMessageQueue> msg_queue;
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};
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class IStorage final : public ServiceFramework<IStorage> {
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public:
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explicit IStorage(std::vector<u8> buffer);
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~IStorage() override;
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const std::vector<u8>& GetData() const;
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private:
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void Open(Kernel::HLERequestContext& ctx);
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std::vector<u8> buffer;
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friend class IStorageAccessor;
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};
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class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
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public:
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explicit IStorageAccessor(IStorage& backing);
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~IStorageAccessor() override;
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private:
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void GetSize(Kernel::HLERequestContext& ctx);
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void Write(Kernel::HLERequestContext& ctx);
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void Read(Kernel::HLERequestContext& ctx);
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IStorage& backing;
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};
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class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
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public:
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explicit ILibraryAppletCreator(Core::System& system_);
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~ILibraryAppletCreator() override;
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private:
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void CreateLibraryApplet(Kernel::HLERequestContext& ctx);
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void CreateStorage(Kernel::HLERequestContext& ctx);
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void CreateTransferMemoryStorage(Kernel::HLERequestContext& ctx);
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Core::System& system;
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};
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class IApplicationFunctions final : public ServiceFramework<IApplicationFunctions> {
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public:
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explicit IApplicationFunctions(Core::System& system_);
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~IApplicationFunctions() override;
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private:
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void PopLaunchParameter(Kernel::HLERequestContext& ctx);
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void CreateApplicationAndRequestToStartForQuest(Kernel::HLERequestContext& ctx);
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void EnsureSaveData(Kernel::HLERequestContext& ctx);
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void SetTerminateResult(Kernel::HLERequestContext& ctx);
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void GetDisplayVersion(Kernel::HLERequestContext& ctx);
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void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
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void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
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void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
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void NotifyRunning(Kernel::HLERequestContext& ctx);
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void GetPseudoDeviceId(Kernel::HLERequestContext& ctx);
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void ExtendSaveData(Kernel::HLERequestContext& ctx);
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void GetSaveDataSize(Kernel::HLERequestContext& ctx);
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void BeginBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
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void EndBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
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void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
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void EndBlockingHomeButton(Kernel::HLERequestContext& ctx);
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void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
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void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
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bool launch_popped_application_specific = false;
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bool launch_popped_account_preselect = false;
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Kernel::EventPair gpu_error_detected_event;
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Core::System& system;
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};
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class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
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public:
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IHomeMenuFunctions();
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~IHomeMenuFunctions() override;
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private:
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void RequestToGetForeground(Kernel::HLERequestContext& ctx);
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};
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class IGlobalStateController final : public ServiceFramework<IGlobalStateController> {
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public:
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IGlobalStateController();
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~IGlobalStateController() override;
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};
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class IApplicationCreator final : public ServiceFramework<IApplicationCreator> {
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public:
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IApplicationCreator();
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~IApplicationCreator() override;
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};
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class IProcessWindingController final : public ServiceFramework<IProcessWindingController> {
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public:
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IProcessWindingController();
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~IProcessWindingController() override;
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};
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/// Registers all AM services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger, Core::System& system);
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} // namespace Service::AM
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