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gl_rasterizer.cpp
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gl_rasterizer: add clipping plane z<=0 defined in PICA
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2017-08-21 08:03:07 +03:00 |
gl_rasterizer.h
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gl_rasterizer: use texture buffer for proctex LUT
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2017-07-01 11:02:48 +03:00 |
gl_rasterizer_cache.cpp
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gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
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2017-06-10 15:10:34 +03:00 |
gl_rasterizer_cache.h
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VideoCore: Split regs.h inclusions
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2017-02-09 00:04:24 -08:00 |
gl_resource_manager.h
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Remove empty newlines in #include blocks.
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2016-09-21 11:15:47 +09:00 |
gl_shader_gen.cpp
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gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
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2017-08-21 08:03:07 +03:00 |
gl_shader_gen.h
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gl_rasterizer/lighting: implement geometric factor
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2017-06-15 14:59:01 +03:00 |
gl_shader_util.cpp
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ASSERT that shader was linked successfully
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2016-12-05 21:11:24 +01:00 |
gl_shader_util.h
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OpenGL: Move Attributes enum to a more appropriate file
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2017-04-16 20:47:04 -07:00 |
gl_state.cpp
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gl_rasterizer: add clipping plane z<=0 defined in PICA
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2017-08-21 08:03:07 +03:00 |
gl_state.h
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gl_rasterizer: add clipping plane z<=0 defined in PICA
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2017-08-21 08:03:07 +03:00 |
pica_to_gl.h
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telemetry: Log performance, configuration, and system data.
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2017-07-17 21:32:28 -04:00 |
renderer_opengl.cpp
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telemetry: Log performance, configuration, and system data.
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2017-07-17 21:32:28 -04:00 |
renderer_opengl.h
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OpenGL: Remove unused RendererOpenGL fields
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2017-05-27 18:02:46 -07:00 |